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Way to block detection of illusions?
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<blockquote data-quote="Nail" data-source="post: 1945657" data-attributes="member: 224"><p>Better! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>("easy peasy"??) <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p></p><p>The only problem I see is the concept of "script" in the spell description(s). (See Persistent Image {Brd 5, Sor/Wiz 5}.) Can the script account for other creatures actions?</p><p></p><p>For example: Let's say our enterprising Illusionist is fortifying her lair. She casts <em>Programmed Image</em> 20 times, with the trigger "when the guards are attacked". The <em>images</em> are of other guards, and their script is to rush out from around various corners and attack whoever the real guards are attacking.</p><p></p><p>How do the illusionary guards: <ul> <li data-xf-list-type="ul">select targets,</li> <li data-xf-list-type="ul">react to damage,</li> <li data-xf-list-type="ul">help or ignore the real guards,</li> <li data-xf-list-type="ul">provide flanking opportunities for the real guards,</li> <li data-xf-list-type="ul">attack the intruders,</li> <li data-xf-list-type="ul">react to changing combat conditions,</li> <li data-xf-list-type="ul">etc.</li> </ul><p></p><p>Put another way: How specific is the script? How specific can it be?</p></blockquote><p></p>
[QUOTE="Nail, post: 1945657, member: 224"] Better! :) ("easy peasy"??) :heh: The only problem I see is the concept of "script" in the spell description(s). (See Persistent Image {Brd 5, Sor/Wiz 5}.) Can the script account for other creatures actions? For example: Let's say our enterprising Illusionist is fortifying her lair. She casts [I]Programmed Image[/I] 20 times, with the trigger "when the guards are attacked". The [i]images[/i] are of other guards, and their script is to rush out from around various corners and attack whoever the real guards are attacking. How do the illusionary guards:[list][*]select targets, [*]react to damage, [*]help or ignore the real guards, [*]provide flanking opportunities for the real guards, [*]attack the intruders, [*]react to changing combat conditions, [*]etc.[/list] Put another way: How specific is the script? How specific can it be? [/QUOTE]
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Way to block detection of illusions?
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