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Way to generate charecters
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<blockquote data-quote="hammymchamham" data-source="post: 428522" data-attributes="member: 4219"><p>I'm trying to come up with an interesting way to generate stats for my upcomming game. Right now I'm making an NPC who'll be reacurring, and originalyl I was playing around with doing:</p><p></p><p>9d6 then 8d6 then 7d6 etc down to 4d6... then I thought about doing this into a pool of 39d6, drop the lowest 21. But when I did that my lowest roll was a 4 when I arranged the rolls into 18 numbers. So I came up with this:</p><p></p><p>Roll 2 pools of 15d6 (which is like 5d6 into a pool), drop the lowest 6 from each pool. From each pool, arrange the 9 numbers into 3 sets of 3, those are the stats.</p><p>My first time doing this I came up with 2 polls of:</p><p></p><p></p><p>1 6</p><p>2 6</p><p>3 6</p><p>4 5</p><p>5 5</p><p>6 4</p><p>7 4</p><p>8 4</p><p>9 3</p><p></p><p>1 6</p><p>2 6</p><p>3 6</p><p>4 6</p><p>5 5</p><p>6 5</p><p>7 5</p><p>8 4</p><p>9 3</p><p></p><p>Now, I can "max" these into : 18, 18, 16, 14, 12, 11 (+14 wow!)... (yeah yeah I know this is powerful). The 12 I dropped were all 1's and 2's.</p><p></p><p>Now, I don't know if I "beat the odds" with this style. But I really want to do a pool style for charecter generation for the PCs and for major NPC's (I plan on using default array for minor NPC's with some point buy involved).</p><p></p><p>So, is what I am doing with 2 pools good, or how can I change it so I don't get PC's with +14 total modifiers. I'd personally prefer around +9 for this group...</p></blockquote><p></p>
[QUOTE="hammymchamham, post: 428522, member: 4219"] I'm trying to come up with an interesting way to generate stats for my upcomming game. Right now I'm making an NPC who'll be reacurring, and originalyl I was playing around with doing: 9d6 then 8d6 then 7d6 etc down to 4d6... then I thought about doing this into a pool of 39d6, drop the lowest 21. But when I did that my lowest roll was a 4 when I arranged the rolls into 18 numbers. So I came up with this: Roll 2 pools of 15d6 (which is like 5d6 into a pool), drop the lowest 6 from each pool. From each pool, arrange the 9 numbers into 3 sets of 3, those are the stats. My first time doing this I came up with 2 polls of: 1 6 2 6 3 6 4 5 5 5 6 4 7 4 8 4 9 3 1 6 2 6 3 6 4 6 5 5 6 5 7 5 8 4 9 3 Now, I can "max" these into : 18, 18, 16, 14, 12, 11 (+14 wow!)... (yeah yeah I know this is powerful). The 12 I dropped were all 1's and 2's. Now, I don't know if I "beat the odds" with this style. But I really want to do a pool style for charecter generation for the PCs and for major NPC's (I plan on using default array for minor NPC's with some point buy involved). So, is what I am doing with 2 pools good, or how can I change it so I don't get PC's with +14 total modifiers. I'd personally prefer around +9 for this group... [/QUOTE]
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