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Way too many Epic Level Spellcasters
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<blockquote data-quote="Graf" data-source="post: 512172" data-attributes="member: 3087"><p>Leaving aside the Dungeon magazine point (perfectly balanced encounters?) the experience point system in D&D in the core worlds <strong>only apply to PCs</strong>.</p><p></p><p>the core worlds refer to FR, GH, etc. (probably SL too) There may be homebrews where this isn't true.</p><p></p><p>As people have pointed out RttToEE or the City of the Spider Queen basically drive character's levels from lowish (5-8 or so) to high (15 or more) in less than a year. This sort of system will produce extremely high level populations.</p><p></p><p>But WAIT! (I can hear a voice already....) once they get to 7th level they stop getting experience because a CR 1 encounter etc. etc.</p><p>Except.... everyone else on the planet is also advancing at the same rate. The diplomat comes back in a year's time having turned 7th level and his old rival from the merchant house has also gained a level. If two 1st level characters get xp for negotiating with each other then why wouldn't 7th level characters.</p><p>That's not just humans either.... Elves and Dwarven populations (dwarves with their con bonuses and resistence to disease and poison in particular) will also be much higher level that Conventional Wisdom would indicate. It would be a rare elven family which didn't have mulitiple members in or approaching epic levels.</p><p></p><p>Its not the PHB races only either this would wind up affecting everything in the world that advances as a class.... Those orcs running around and raiding everything in sight? They're getting pretty butch...</p><p> </p><p>A Gnoll that's lived for 10 years (the normal mangy black furred demon worshiper kind) is going to be a real menace.</p><p></p><p>So there is no system and it has to be ignored or else you do something else that acts as a curb on leveling.</p><p></p><p>BTW</p><p>SKR has a system on his site which basically would mean an average human commoner becomes 7th level around the time they die of old age just from doing what they do (pesant stuff like tilling the fields, etc).... which is great for explaining humans.</p></blockquote><p></p>
[QUOTE="Graf, post: 512172, member: 3087"] Leaving aside the Dungeon magazine point (perfectly balanced encounters?) the experience point system in D&D in the core worlds [b]only apply to PCs[/b]. the core worlds refer to FR, GH, etc. (probably SL too) There may be homebrews where this isn't true. As people have pointed out RttToEE or the City of the Spider Queen basically drive character's levels from lowish (5-8 or so) to high (15 or more) in less than a year. This sort of system will produce extremely high level populations. But WAIT! (I can hear a voice already....) once they get to 7th level they stop getting experience because a CR 1 encounter etc. etc. Except.... everyone else on the planet is also advancing at the same rate. The diplomat comes back in a year's time having turned 7th level and his old rival from the merchant house has also gained a level. If two 1st level characters get xp for negotiating with each other then why wouldn't 7th level characters. That's not just humans either.... Elves and Dwarven populations (dwarves with their con bonuses and resistence to disease and poison in particular) will also be much higher level that Conventional Wisdom would indicate. It would be a rare elven family which didn't have mulitiple members in or approaching epic levels. Its not the PHB races only either this would wind up affecting everything in the world that advances as a class.... Those orcs running around and raiding everything in sight? They're getting pretty butch... A Gnoll that's lived for 10 years (the normal mangy black furred demon worshiper kind) is going to be a real menace. So there is no system and it has to be ignored or else you do something else that acts as a curb on leveling. BTW SKR has a system on his site which basically would mean an average human commoner becomes 7th level around the time they die of old age just from doing what they do (pesant stuff like tilling the fields, etc).... which is great for explaining humans. [/QUOTE]
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