Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Way too many Epic Level Spellcasters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Desdichado" data-source="post: 515868" data-attributes="member: 2205"><p>Hey, that's not true of the d20 system. Have you checked out <em>d20 Modern</em>? You can be skilled in all kinds of things in that game. It is, however, true of D&D -- and I imagine always will be. Since that is true, and that's not a logical basis for world-building, trying to create a world based on the rules that is logically consistent will be pretty darned difficult. You get all kinds of logical absurdities, wherein the only blacksmith's who are really good at smithing are those that go kill orcs one weekend a month, so they can level up and take skill points in craft (smithing) or something like that.</p><p></p><p>Also, the rules are constructed as a framework for PCs and PC adventures. Sure, some consistency "around the world" is nice, but by applying PC rules to the whole world and trying to make it make sense, you're taking the rules out of the context in which they were written. These conclusions are not only fairly silly, but they're impossible to arrive at if you understand this clearly (and I think the world-building chapter in the DMG makes this implied point fairly well: although I haven't read that in probably two years now, so I don't recall the details.)</p></blockquote><p></p>
[QUOTE="Desdichado, post: 515868, member: 2205"] Hey, that's not true of the d20 system. Have you checked out [i]d20 Modern[/i]? You can be skilled in all kinds of things in that game. It is, however, true of D&D -- and I imagine always will be. Since that is true, and that's not a logical basis for world-building, trying to create a world based on the rules that is logically consistent will be pretty darned difficult. You get all kinds of logical absurdities, wherein the only blacksmith's who are really good at smithing are those that go kill orcs one weekend a month, so they can level up and take skill points in craft (smithing) or something like that. Also, the rules are constructed as a framework for PCs and PC adventures. Sure, some consistency "around the world" is nice, but by applying PC rules to the whole world and trying to make it make sense, you're taking the rules out of the context in which they were written. These conclusions are not only fairly silly, but they're impossible to arrive at if you understand this clearly (and I think the world-building chapter in the DMG makes this implied point fairly well: although I haven't read that in probably two years now, so I don't recall the details.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Way too many Epic Level Spellcasters
Top