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<blockquote data-quote="Dr Simon" data-source="post: 4466031" data-attributes="member: 21938"><p><strong>Kraken</strong>; Lhazaar Human Male; Brn4/Cleric3; Medium Humanoid (Human); AL CN; Action Points 11; XP 15,250</p><p><strong>Abilities</strong> Str 14 (+2), Dex 15 (+2), Con 15 (+2), Int 10 (+0), Wis <em>16</em> (+3), Cha 13 (+1); <strong>Frenzy</strong> Str 18 (+4)</p><p><strong>Initiative</strong> +6; <strong>Speed</strong> 40 ft.</p><p><strong>Armour Class</strong> 15 (+2 Dex, +3 armour) touch 12, flat-footed 13; <strong>Frenzy AC</strong> 17, touch 14</p><p><strong>Saves </strong>Fortitude +9, Reflex +4 (+5 vs. traps), Will +7; <strong>Frenzy</strong> Reflex +6</p><p><strong>Hit points</strong> 65; (4d12+3d8+12)</p><p><strong>BAB/Grapple</strong> +6/+8</p><p><strong>Melee </strong><em>+1 Falchion</em> +9/+4 (2d4+4, crit. 18-20/x2)</p><p><strong>Frenzy</strong> <em>+1 Falchion</em> +9/+9/+4 (2d4+7, crit. 18-20/x2)</p><p><strong>Ranged</strong> Sling +8 (1d4+2) plus 1d6 electricity or 1d6 sonic</p><p><strong>Special Attacks</strong> Turn Undead 4/day (1d20+1, 2d6+4 damage)</p><p><strong>Special Qualities</strong> Bonus skill point, channel positive energy, fast movement, illiterate, trap sense +1, uncanny dodge, whirling frenzy 2/day</p><p><strong>Skills</strong>: Climb +8, Concentration +4, Craft (trapmaking) +7, Handle Animal +4, Heal +5, Intimidate +3, Jump +5, Knowledge (religion) +2, Knowledge (the planes) +1, Survival +11, Swim +5</p><p><strong>Feats</strong>: Heroic Spirit, Improved Initiative, Powerful Charge, Raging Luck</p><p><strong>Languages</strong>: Common</p><p><strong>Possessions</strong>: <em>+1 leather armour</em>, <em>+1 falchion</em>, sling, 20 bullets, 5 <em>thundering +1 bullets</em>, 5 <em>shock +1 bullets</em>, <em>periapt of wisdom +2</em>, 9 thunderstones, 5 vials antitoxin, bag of caltrops, dagger, billycan, firemaker, bedroll, pouches.</p><p><strong>Domains</strong>: Destruction (Smite 1/day +4 attack, +3 damage), Weather (Survival is class skill)</p><p><strong>Spells per Day</strong>: 4/3+1/2+1 (Save DC 13 + spell level)</p><p></p><p>[SBLOCK=Level 6 increases]</p><p>Cleric Level 3</p><p><a href="http://invisiblecastle.com/roller/view/1768634/" target="_blank">Hit points 1d8+2= 6</a></p><p>+3 Skill Points:</p><p>Knowledge (religion) +2</p><p>Knowledge (the planes) +1</p><p></p><p>BAB +1</p><p>Reflex +1</p><p>Base spells 4/2+1/1+1 -> 4/3+1/2+1</p><p></p><p>6th level feat: Heroic Spirit</p><p></p><p>Other: Smite damage +1</p><p>[/SBLOCK]</p><p></p><p>[sblock=Level 7 increases]</p><p>+1 BAB</p><p>+1 Fort</p><p>Frenzy 2/day</p><p></p><p>Re-engineered feats: Remove Point Blank Shot and Far Shot, add Powerful Charge and Raging Luck</p><p></p><p>5 skill points: Intimidate 2 ranks, Survival 1 rank, Swim 2 ranks.</p><p></p><p>Hit points 9+2=11</p><p></p><p>APs reset to 11</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4466031, member: 21938"] [B]Kraken[/B]; Lhazaar Human Male; Brn4/Cleric3; Medium Humanoid (Human); AL CN; Action Points 11; XP 15,250 [B]Abilities[/B] Str 14 (+2), Dex 15 (+2), Con 15 (+2), Int 10 (+0), Wis [I]16[/I] (+3), Cha 13 (+1); [B]Frenzy[/B] Str 18 (+4) [B]Initiative[/B] +6; [B]Speed[/B] 40 ft. [B]Armour Class[/B] 15 (+2 Dex, +3 armour) touch 12, flat-footed 13; [B]Frenzy AC[/B] 17, touch 14 [B]Saves [/B]Fortitude +9, Reflex +4 (+5 vs. traps), Will +7; [B]Frenzy[/B] Reflex +6 [B]Hit points[/B] 65; (4d12+3d8+12) [B]BAB/Grapple[/B] +6/+8 [B]Melee [/B][I]+1 Falchion[/I] +9/+4 (2d4+4, crit. 18-20/x2) [B]Frenzy[/B] [I]+1 Falchion[/I] +9/+9/+4 (2d4+7, crit. 18-20/x2) [B]Ranged[/B] Sling +8 (1d4+2) plus 1d6 electricity or 1d6 sonic [B]Special Attacks[/B] Turn Undead 4/day (1d20+1, 2d6+4 damage) [B]Special Qualities[/B] Bonus skill point, channel positive energy, fast movement, illiterate, trap sense +1, uncanny dodge, whirling frenzy 2/day [B]Skills[/B]: Climb +8, Concentration +4, Craft (trapmaking) +7, Handle Animal +4, Heal +5, Intimidate +3, Jump +5, Knowledge (religion) +2, Knowledge (the planes) +1, Survival +11, Swim +5 [B]Feats[/B]: Heroic Spirit, Improved Initiative, Powerful Charge, Raging Luck [B]Languages[/B]: Common [B]Possessions[/B]: [I]+1 leather armour[/I], [I]+1 falchion[/I], sling, 20 bullets, 5 [I]thundering +1 bullets[/I], 5 [I]shock +1 bullets[/I], [I]periapt of wisdom +2[/I], 9 thunderstones, 5 vials antitoxin, bag of caltrops, dagger, billycan, firemaker, bedroll, pouches. [B]Domains[/B]: Destruction (Smite 1/day +4 attack, +3 damage), Weather (Survival is class skill) [B]Spells per Day[/B]: 4/3+1/2+1 (Save DC 13 + spell level) [SBLOCK=Level 6 increases] Cleric Level 3 [url=http://invisiblecastle.com/roller/view/1768634/]Hit points 1d8+2= 6[/url] +3 Skill Points: Knowledge (religion) +2 Knowledge (the planes) +1 BAB +1 Reflex +1 Base spells 4/2+1/1+1 -> 4/3+1/2+1 6th level feat: Heroic Spirit Other: Smite damage +1 [/SBLOCK] [sblock=Level 7 increases] +1 BAB +1 Fort Frenzy 2/day Re-engineered feats: Remove Point Blank Shot and Far Shot, add Powerful Charge and Raging Luck 5 skill points: Intimidate 2 ranks, Survival 1 rank, Swim 2 ranks. Hit points 9+2=11 APs reset to 11 [/SBLOCK] [/QUOTE]
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