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General Tabletop Discussion
Character Builds & Optimization
Ways of getting some points in Nature?
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<blockquote data-quote="Roseweave" data-source="post: 7121993" data-attributes="member: 6806914"><p>I'm playing a Hengeyokai Storm Sorcerer in a campaign set on the Moonshae, which are three things obstensibly nature connected, but my character(and the other 3 PCs) come from a very Urban background, with low wis scores. So the theme has been somewhat of an urban, big town crew adapting to a more rural life. Since none of us are going to be good at nature, I was thinking of at least raising out bottom line, since logically someone who spends a lot of time somewhere like that will pick some things up. Basically, we're going to be crap at it until we get another player, but making it less likely we all flunk basic Nature rolls for things like making traps, recognising traps, gathering herbs/food would be helpful.</p><p></p><p>Skill training itself is rarely worth a whole feat - I think I can take a second warlock multiclass(I also have the Binder one, which is quite strong). We've already houseruled in Acrobatics training for my char as it's weirdly hard to get it for a Storm Sorcerer along with the other Rogueish skillset I wanted to go far, and the lack of options Hengeyokai get. Jack of All Trades, which I qualify for having a tiny bit of Int, would give me a small bonus that I could stack with some items, but when I get to Paragon I'll be keying insight & perception off Arcana so it'll be less useful as a feat. Something that specifically gave a larger bonus to Nature and some other skills could be more useful.</p><p></p><p>What options are there? Feats, Items, Boons. Our party also has some semi-blind spots in religion in history - while not super fitting for my character(maybe religion a little because my character's into some sort of mysticism) so if it's something that boosts 2 skills that would be preference. </p><p></p><p>Also another question - if something gives a "Bonus to perception roles" would that stack with the Sorcerous Visions feat which lets you roll Arcana instead?</p></blockquote><p></p>
[QUOTE="Roseweave, post: 7121993, member: 6806914"] I'm playing a Hengeyokai Storm Sorcerer in a campaign set on the Moonshae, which are three things obstensibly nature connected, but my character(and the other 3 PCs) come from a very Urban background, with low wis scores. So the theme has been somewhat of an urban, big town crew adapting to a more rural life. Since none of us are going to be good at nature, I was thinking of at least raising out bottom line, since logically someone who spends a lot of time somewhere like that will pick some things up. Basically, we're going to be crap at it until we get another player, but making it less likely we all flunk basic Nature rolls for things like making traps, recognising traps, gathering herbs/food would be helpful. Skill training itself is rarely worth a whole feat - I think I can take a second warlock multiclass(I also have the Binder one, which is quite strong). We've already houseruled in Acrobatics training for my char as it's weirdly hard to get it for a Storm Sorcerer along with the other Rogueish skillset I wanted to go far, and the lack of options Hengeyokai get. Jack of All Trades, which I qualify for having a tiny bit of Int, would give me a small bonus that I could stack with some items, but when I get to Paragon I'll be keying insight & perception off Arcana so it'll be less useful as a feat. Something that specifically gave a larger bonus to Nature and some other skills could be more useful. What options are there? Feats, Items, Boons. Our party also has some semi-blind spots in religion in history - while not super fitting for my character(maybe religion a little because my character's into some sort of mysticism) so if it's something that boosts 2 skills that would be preference. Also another question - if something gives a "Bonus to perception roles" would that stack with the Sorcerous Visions feat which lets you roll Arcana instead? [/QUOTE]
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