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Ways of players getting Ability Scores - I require some help!
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<blockquote data-quote="_HERETIC_" data-source="post: 9317481" data-attributes="member: 7045410"><p>I have been looking around for awhile for systems that would accomplish the feel or theme that I am trying to achieve with my "little" project, I sadly didn't really find one that was ever to my liking on paper, but I tend to be a bit... Perfectionistic, or perhaps picky is the better word, when looking for such things.</p><p></p><p>So my train of thought which brought me to the decision to go ahead with this was this: If I already have to heavily modify a existing game, then why not just make it myself and learn a few things along the way?</p><p></p><p>That is not to say that many systems of A: PoT (Annihilation: Pioneers of Tomorrow. Current name of my project) aren't inspired or taken. At this point my "resource folder" probably has the rulebooks of 14 of different systems/games (e.g. Twilight: 2000, GURPS, Savage Worlds, Millennium's End, Cyberpunk RED) that I have read and taken inspiration from to make my own mechanics or from which I took and modified theirs and that doesn't even account for articles, books, magazines, posts et cetera. With this I have certainly found many systems I would like to try out with friends, but never one that I felt was <em>right</em> for what I have in mind with this.</p><p></p><p>I do also have to add however that, while I read quite a few systems at this point, I am not someone who has played many TTRPGs or played many boardgames for that matter, as I was never fortunate enough to find someone to host sessions nor do I have a friend group that wants to bother with learning entirely new systems. The only reason I think they might be on board with me hosting a campaign on my system at the end is because I drip feed them the ruleset by asking for proof reading or feedback, which means that they won't need to do much reading later on lol.</p><p></p><p>My only real gameplay experience was with Pathfinder 1st Edition, 2nd Edition and DND 5th Edition and briefly with DND 3.5 (I have mostly played DND5e and PF1e). So a lot of me judging how fun a new mechanic is, is by letting it run through my head or setting encounters for myself that I play alone.</p><p></p><p>Thank you for your advice however as it did get me to think about a few things and a few more categories to check out.</p></blockquote><p></p>
[QUOTE="_HERETIC_, post: 9317481, member: 7045410"] I have been looking around for awhile for systems that would accomplish the feel or theme that I am trying to achieve with my "little" project, I sadly didn't really find one that was ever to my liking on paper, but I tend to be a bit... Perfectionistic, or perhaps picky is the better word, when looking for such things. So my train of thought which brought me to the decision to go ahead with this was this: If I already have to heavily modify a existing game, then why not just make it myself and learn a few things along the way? That is not to say that many systems of A: PoT (Annihilation: Pioneers of Tomorrow. Current name of my project) aren't inspired or taken. At this point my "resource folder" probably has the rulebooks of 14 of different systems/games (e.g. Twilight: 2000, GURPS, Savage Worlds, Millennium's End, Cyberpunk RED) that I have read and taken inspiration from to make my own mechanics or from which I took and modified theirs and that doesn't even account for articles, books, magazines, posts et cetera. With this I have certainly found many systems I would like to try out with friends, but never one that I felt was [I]right[/I] for what I have in mind with this. I do also have to add however that, while I read quite a few systems at this point, I am not someone who has played many TTRPGs or played many boardgames for that matter, as I was never fortunate enough to find someone to host sessions nor do I have a friend group that wants to bother with learning entirely new systems. The only reason I think they might be on board with me hosting a campaign on my system at the end is because I drip feed them the ruleset by asking for proof reading or feedback, which means that they won't need to do much reading later on lol. My only real gameplay experience was with Pathfinder 1st Edition, 2nd Edition and DND 5th Edition and briefly with DND 3.5 (I have mostly played DND5e and PF1e). So a lot of me judging how fun a new mechanic is, is by letting it run through my head or setting encounters for myself that I play alone. Thank you for your advice however as it did get me to think about a few things and a few more categories to check out. [/QUOTE]
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