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General Tabletop Discussion
*Dungeons & Dragons
Ways to assess an encounter early
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<blockquote data-quote="Unwise" data-source="post: 6035411" data-attributes="member: 98008"><p>Personally, I give players lots of information about monsters if they make a decent roll. I will tell the players the appoximate power level, the role of the monster and some of the abilities they could expect it to use. </p><p></p><p>4e combat is very much a tactical affair and I find that having a certain amount of informaiton is necessary in order for the players to make sensible choices and not to feel that everything is just a chaotic mess. A fight can very much feel that it is left to DM fiat if monsters just keep pulling out wierd and wonderful abilities with little explaination. I do like keeping big surprises, but I like the basics to be knowable.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6035411, member: 98008"] Personally, I give players lots of information about monsters if they make a decent roll. I will tell the players the appoximate power level, the role of the monster and some of the abilities they could expect it to use. 4e combat is very much a tactical affair and I find that having a certain amount of informaiton is necessary in order for the players to make sensible choices and not to feel that everything is just a chaotic mess. A fight can very much feel that it is left to DM fiat if monsters just keep pulling out wierd and wonderful abilities with little explaination. I do like keeping big surprises, but I like the basics to be knowable. [/QUOTE]
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Ways to assess an encounter early
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