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General Tabletop Discussion
*Dungeons & Dragons
Ways to assess an encounter early
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<blockquote data-quote="pemerton" data-source="post: 6035452" data-attributes="member: 42582"><p>For monster names, histories, behaviours, powers, resistances etc I use the Monster Knowledge rules.</p><p></p><p>For monster defences, I generally reveal these either when it would be convenient, or in order to taunt my players. If neither applies, then they probably won't be revealed.</p><p></p><p>I roll all my dice in the open, and often tell the players - or mutter to myself in a mannter that they might easily overhear - what is required for a hit, a save, etc.</p><p></p><p>I don't generally reveal creature levels, but will reveal encounter levels when appropriate for taunting or kudos purposes, or if the players ask (generally after a tough encounter).</p><p></p><p></p><p>I don't think that individual enemy levels are as important as that. It's knowing the encounter level that is more important!</p><p></p><p></p><p></p><p>Yes to both of these. The players in my game routinely push on with few or no dailies left, provided they have some hit points and surges remaining. (Sometimes they push on even without those, if there is no other choice!)</p><p></p><p>Action points and dailies are there to be used! And you can't use them if you're dead.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6035452, member: 42582"] For monster names, histories, behaviours, powers, resistances etc I use the Monster Knowledge rules. For monster defences, I generally reveal these either when it would be convenient, or in order to taunt my players. If neither applies, then they probably won't be revealed. I roll all my dice in the open, and often tell the players - or mutter to myself in a mannter that they might easily overhear - what is required for a hit, a save, etc. I don't generally reveal creature levels, but will reveal encounter levels when appropriate for taunting or kudos purposes, or if the players ask (generally after a tough encounter). I don't think that individual enemy levels are as important as that. It's knowing the encounter level that is more important! Yes to both of these. The players in my game routinely push on with few or no dailies left, provided they have some hit points and surges remaining. (Sometimes they push on even without those, if there is no other choice!) Action points and dailies are there to be used! And you can't use them if you're dead. [/QUOTE]
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Ways to assess an encounter early
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