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General Tabletop Discussion
*Dungeons & Dragons
Ways to assess an encounter early
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<blockquote data-quote="Radiating Gnome" data-source="post: 6036409" data-attributes="member: 150"><p>My Co-DM and I have done away with monster knowledge checks for our game -- as a house rule experiment. We had reached a point where it was just part of the standard procedure at the start of an encounter, and was used to determine what the monster's weaknesses might be, etc. </p><p></p><p>What I do -- as I try to make more of an effort to describe the scenes we set up for the players -- is I keep a matrix of skills my PCs are trained in handy, and I try to make some notes of details of a room or opponent that they might notice or be able to take advantage of because of their training in that particular skill. I don't do it as often as I want to, but it's my own way of trying to both encourage myself to develop some better habits about describing the encounter areas for my players and replacing the <em>pro forma</em> monster knowledge check. </p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 6036409, member: 150"] My Co-DM and I have done away with monster knowledge checks for our game -- as a house rule experiment. We had reached a point where it was just part of the standard procedure at the start of an encounter, and was used to determine what the monster's weaknesses might be, etc. What I do -- as I try to make more of an effort to describe the scenes we set up for the players -- is I keep a matrix of skills my PCs are trained in handy, and I try to make some notes of details of a room or opponent that they might notice or be able to take advantage of because of their training in that particular skill. I don't do it as often as I want to, but it's my own way of trying to both encourage myself to develop some better habits about describing the encounter areas for my players and replacing the [I]pro forma[/I] monster knowledge check. -rg [/QUOTE]
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Ways to assess an encounter early
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