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General Tabletop Discussion
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Ways to assess an encounter early
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6040816" data-attributes="member: 82106"><p>WHOA there cowboy! No no no. First of all you don't know what subtle details might give away all sorts of things. Second of all and most importantly exactly what the lore is for any given monster is entirely up to the DM. The DEFAULT lore is outlined in PHB/RC, but a LOT of monsters have unique lore blocks and it is always up to the DM exactly what he tells and how he conveys that information in detail.</p><p></p><p>Stop trying to foist the DM job on the rules and then complaining the rules don't do a good job of it. If you want things exactly a certain way, you make it that way. The rules are there to give you good usable defaults and a framework, not solve all of your problems for you.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6040816, member: 82106"] WHOA there cowboy! No no no. First of all you don't know what subtle details might give away all sorts of things. Second of all and most importantly exactly what the lore is for any given monster is entirely up to the DM. The DEFAULT lore is outlined in PHB/RC, but a LOT of monsters have unique lore blocks and it is always up to the DM exactly what he tells and how he conveys that information in detail. Stop trying to foist the DM job on the rules and then complaining the rules don't do a good job of it. If you want things exactly a certain way, you make it that way. The rules are there to give you good usable defaults and a framework, not solve all of your problems for you. [/QUOTE]
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