Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Ways to assess an encounter early
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ferghis" data-source="post: 6041468" data-attributes="member: 40483"><p>Although knowing the powers of specific foes is tactically valuable, it's just an advantage, and I don't see a problem with living in ignorance in that respect. What I need is knowledge of the encounter as a whole that helps me decide whether to use those dailies (and AP) or not as early as possible. I must stress the importance of sorting this information out early, because most (if not all) dailies have much more impact on an encounter if used early in an encounter. I'm not just talking about dailies that have encounter-long benefits. Even those dailies that merely do a lot of damage, and help remove one enemy (or more) provide an advantage that is best used as early as possible. Here's the part that is disputable: I think that it's this early use of player resources that moves a tough encounter from a potential TPK to not-a-TPK. But whether you agree with that or not, it's pretty indisputable that dailies and APs are best used in tougher encounters, and there should be means to adequately make that determination as early as possible, or at least earlier than "oh my gods, we're all dying..."</p><p></p><p>I agree in part with this. PCs of a certain level can be (in)famous enough to be somewhat well-known. However, the books fail to adequately highlight that DMs should play as if monsters did not know of the extra punishment that a fighter can impose on a marked creature, and so on. In that sense, you make a very good point. </p><p></p><p>I agree that the rules should support realistic play. The point many (including myself) are making in this thread is that there are many clues that our characters pick up that the DM cannot possibly convey in narrative terms. We may disagree (or agree) that a fencer may not be able to tell the rank of a marine in civilian clothing, but a combat veteran should be able to gather some extra knowledge about another creature's combat abilities simply by observing them (relative to someone who, like me in real life, has no experience with combat). Conveying these details would be laborious for the DM and a player might not have the means to use the details to frame a guess regarding any given opponent's abilities. Giving away some of the crunch is shorthand, mirroring for the gaming group what would go on on for the characters in the imaginary gaming environment.</p></blockquote><p></p>
[QUOTE="Ferghis, post: 6041468, member: 40483"] Although knowing the powers of specific foes is tactically valuable, it's just an advantage, and I don't see a problem with living in ignorance in that respect. What I need is knowledge of the encounter as a whole that helps me decide whether to use those dailies (and AP) or not as early as possible. I must stress the importance of sorting this information out early, because most (if not all) dailies have much more impact on an encounter if used early in an encounter. I'm not just talking about dailies that have encounter-long benefits. Even those dailies that merely do a lot of damage, and help remove one enemy (or more) provide an advantage that is best used as early as possible. Here's the part that is disputable: I think that it's this early use of player resources that moves a tough encounter from a potential TPK to not-a-TPK. But whether you agree with that or not, it's pretty indisputable that dailies and APs are best used in tougher encounters, and there should be means to adequately make that determination as early as possible, or at least earlier than "oh my gods, we're all dying..." I agree in part with this. PCs of a certain level can be (in)famous enough to be somewhat well-known. However, the books fail to adequately highlight that DMs should play as if monsters did not know of the extra punishment that a fighter can impose on a marked creature, and so on. In that sense, you make a very good point. I agree that the rules should support realistic play. The point many (including myself) are making in this thread is that there are many clues that our characters pick up that the DM cannot possibly convey in narrative terms. We may disagree (or agree) that a fencer may not be able to tell the rank of a marine in civilian clothing, but a combat veteran should be able to gather some extra knowledge about another creature's combat abilities simply by observing them (relative to someone who, like me in real life, has no experience with combat). Conveying these details would be laborious for the DM and a player might not have the means to use the details to frame a guess regarding any given opponent's abilities. Giving away some of the crunch is shorthand, mirroring for the gaming group what would go on on for the characters in the imaginary gaming environment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ways to assess an encounter early
Top