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Ways to attack with advantage by level (with all the fine print)
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<blockquote data-quote="roguish" data-source="post: 9449301" data-attributes="member: 7046843"><p>I think I finished this, or at least I found as many as I could find. I'm sure I still missed some. It's a big book! I may mess with the details at a later time, adding even more fine print, but the basics are there.</p><p></p><p>So this is a list of how to attack with advantage. Accidentally, it's also a list of how to impose all the relevant conditions (blinded, stunned, etc). Who needs that, you may ask? Well it's useful for Rogues, and I think it works as a reference sidebar to any relevant handbook.</p><p></p><p>But I'll tell you why it's super useful for <em>this </em>Rogue: I'm playing with a houserule (still untested with 2024 rules) where rogues get Extra Attack, and Sneak Attack applies once per turn <em>per target</em>. This increases complexity (which I dig, I'm all for tactical combat), and now with another attack from Nick (and possibly Dual Wielder if we go overboard, though bonus actions are arguably too precious for Rogues), setting up sneak attacks for all these different targets becomes <em>comically </em>complicated. So I wanted to gather all the relevant info for future reference.</p><p></p><p>And that's what I ended up with.</p></blockquote><p></p>
[QUOTE="roguish, post: 9449301, member: 7046843"] I think I finished this, or at least I found as many as I could find. I'm sure I still missed some. It's a big book! I may mess with the details at a later time, adding even more fine print, but the basics are there. So this is a list of how to attack with advantage. Accidentally, it's also a list of how to impose all the relevant conditions (blinded, stunned, etc). Who needs that, you may ask? Well it's useful for Rogues, and I think it works as a reference sidebar to any relevant handbook. But I'll tell you why it's super useful for [I]this [/I]Rogue: I'm playing with a houserule (still untested with 2024 rules) where rogues get Extra Attack, and Sneak Attack applies once per turn [I]per target[/I]. This increases complexity (which I dig, I'm all for tactical combat), and now with another attack from Nick (and possibly Dual Wielder if we go overboard, though bonus actions are arguably too precious for Rogues), setting up sneak attacks for all these different targets becomes [I]comically [/I]complicated. So I wanted to gather all the relevant info for future reference. And that's what I ended up with. [/QUOTE]
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