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<blockquote data-quote="Quasqueton" data-source="post: 1905656" data-attributes="member: 3854"><p>What do you think of this way of awarding xp:</p><p></p><p>Say the PCs need to get into the dungeon, past 40 badguys, and get the mcguffin.</p><p></p><p>1) The PCs slaughter all 40 badguys and get the mcguffin - I think most DMs would award xp for all 40 badguys.</p><p></p><p>2) The PCs sneak past the 40 badguys and get the mcguffin and get out without actually engaging in combat - Do you give xp for all 40 badguys?</p><p></p><p>3) The PCs approach the 40 badguys peacefully, get taken before the leader and negotiate their entrance and exit from the dungeon without conflict - Do you give xp for all 40 badguys?</p><p></p><p>4) The PCs ambush a couple of small patrols and spook/intimidate the other badguys into abandoning their place around and in the dungeon - Do you give xp for all 40 badguys?</p><p></p><p>5) The PCs pretend to be leader-types for the badguys, and they bluff them into going elsewhere, leaving the PCs free to get the mcguffin - Do you give xp for all 40 badguys?</p><p></p><p>6) The PCs hire a sapping crew, find a spot out of sight and sound of the badguys, and over a couple weeks dig their way into the dungeon. They get the mcguffin and leave the area without ever engaging the badguys at all - Do you give xp for all 40 badguys?</p><p></p><p>7) The PCs seal off the badguy's lair (cave in or <em>wall of stone</em> or something), and then get the mcguffin with no interference - Do you give xp for all 40 badguys?</p><p></p><p>In some of the cases above, the PCs may have only really dealt with the leaders of the badguys. In others they acted to actually avoid all the badguys.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 1905656, member: 3854"] What do you think of this way of awarding xp: Say the PCs need to get into the dungeon, past 40 badguys, and get the mcguffin. 1) The PCs slaughter all 40 badguys and get the mcguffin - I think most DMs would award xp for all 40 badguys. 2) The PCs sneak past the 40 badguys and get the mcguffin and get out without actually engaging in combat - Do you give xp for all 40 badguys? 3) The PCs approach the 40 badguys peacefully, get taken before the leader and negotiate their entrance and exit from the dungeon without conflict - Do you give xp for all 40 badguys? 4) The PCs ambush a couple of small patrols and spook/intimidate the other badguys into abandoning their place around and in the dungeon - Do you give xp for all 40 badguys? 5) The PCs pretend to be leader-types for the badguys, and they bluff them into going elsewhere, leaving the PCs free to get the mcguffin - Do you give xp for all 40 badguys? 6) The PCs hire a sapping crew, find a spot out of sight and sound of the badguys, and over a couple weeks dig their way into the dungeon. They get the mcguffin and leave the area without ever engaging the badguys at all - Do you give xp for all 40 badguys? 7) The PCs seal off the badguy's lair (cave in or [i]wall of stone[/i] or something), and then get the mcguffin with no interference - Do you give xp for all 40 badguys? In some of the cases above, the PCs may have only really dealt with the leaders of the badguys. In others they acted to actually avoid all the badguys. Quasqueton [/QUOTE]
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