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<blockquote data-quote="Quasqueton" data-source="post: 1906115" data-attributes="member: 3854"><p>I would give xp for the full 40 badguys regardless of how they "overcame" them, so long as the PCs did it within their characters style/personality.</p><p></p><p>Several adventures back, the PCs in my campaign got into the dungeon, around some lizardfolk living around it by using diplomacy. They made the lizardfolk their friends, and they negotiated an agreement with the tribal chief and shaman. I gave full xp for the lizardfolk tribe. --- Those PCs were generally more sociable, peaceful, and diplomatic than most adventurers. (Although there was plenty of fighting outside the lizardfolk tribe.)</p><p></p><p>Just recently, the PCs drove off a tribe of goblins by basically assassinating the chief and shaman and leaving threatening warnings to the rest of the tribe. The tribe cut their losses and vacated the dungeon. The PCs got full xp for that. --- These PCs are more stealthy and "light of presence" than most adventurers. (And again, there was plenty of fighting besides the assassination attack.)</p><p></p><p>A more aggressive, violent, and/or tough (by design) party of adventurers might have fought both the lizardfolk and the goblins and completed the adventure through killing them off. That's always an option.</p><p></p><p>If a DM only awards xp for violent aggression against NPCs and monsters, then that's the only PCs he'll see in his campaigns.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 1906115, member: 3854"] I would give xp for the full 40 badguys regardless of how they "overcame" them, so long as the PCs did it within their characters style/personality. Several adventures back, the PCs in my campaign got into the dungeon, around some lizardfolk living around it by using diplomacy. They made the lizardfolk their friends, and they negotiated an agreement with the tribal chief and shaman. I gave full xp for the lizardfolk tribe. --- Those PCs were generally more sociable, peaceful, and diplomatic than most adventurers. (Although there was plenty of fighting outside the lizardfolk tribe.) Just recently, the PCs drove off a tribe of goblins by basically assassinating the chief and shaman and leaving threatening warnings to the rest of the tribe. The tribe cut their losses and vacated the dungeon. The PCs got full xp for that. --- These PCs are more stealthy and "light of presence" than most adventurers. (And again, there was plenty of fighting besides the assassination attack.) A more aggressive, violent, and/or tough (by design) party of adventurers might have fought both the lizardfolk and the goblins and completed the adventure through killing them off. That's always an option. If a DM only awards xp for violent aggression against NPCs and monsters, then that's the only PCs he'll see in his campaigns. Quasqueton [/QUOTE]
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