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<blockquote data-quote="Quasqueton" data-source="post: 1906548" data-attributes="member: 3854"><p>In the example (#6), the PCs completely avoided the obstacles. They didn't "deal with the obstacles". Now, if digging the hole meant concealing the effort from the badguys, or misdirecting the badguys, or holding off the badguys, or something else like that, then sure, they get xp. But if the badguys are *completely* avoided, they don't give xp.</p><p></p><p>If an ogre is guarding a path in the woods, and PCs walk an extra 3 miles out of their way to avoid encountering it, do they get xp? They may still reach their destination, but they didn't overcome the ogre obstacle. That's how I saw #6. </p><p></p><p>Well, if they completely avoid B (and I mean "completely avoid", vs. find a way through or around), why give them xp for B? Do you give xp for encounters completely avoided? (See above.)</p><p></p><p>If they overcome X to get at $, then shouldn't they get xp for X, not B? And what is the xp for 20 feet of rock wall? (And did the PCs overcome the rock wall, or did the sappers?)</p><p></p><p>And I ask again, for those of you who say you'd give xp for the mcguffin: how do you figure the xp value of it if not based off overcoming the obstacle(s) to getting it?</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 1906548, member: 3854"] In the example (#6), the PCs completely avoided the obstacles. They didn't "deal with the obstacles". Now, if digging the hole meant concealing the effort from the badguys, or misdirecting the badguys, or holding off the badguys, or something else like that, then sure, they get xp. But if the badguys are *completely* avoided, they don't give xp. If an ogre is guarding a path in the woods, and PCs walk an extra 3 miles out of their way to avoid encountering it, do they get xp? They may still reach their destination, but they didn't overcome the ogre obstacle. That's how I saw #6. Well, if they completely avoid B (and I mean "completely avoid", vs. find a way through or around), why give them xp for B? Do you give xp for encounters completely avoided? (See above.) If they overcome X to get at $, then shouldn't they get xp for X, not B? And what is the xp for 20 feet of rock wall? (And did the PCs overcome the rock wall, or did the sappers?) And I ask again, for those of you who say you'd give xp for the mcguffin: how do you figure the xp value of it if not based off overcoming the obstacle(s) to getting it? Quasqueton [/QUOTE]
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