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[+] Ways to fix the caster / non-caster gap
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<blockquote data-quote="CreamCloud0" data-source="post: 9137455" data-attributes="member: 7034710"><p>martials need more skills/tools and bigger bonuses for them, skills/tools need to be capable of more and there needs to be set guidelines for what can be accomplished with them, like in previous editions where a rogue could balance on a cloud with acrobatics or whatever the equivilant was then, or if you have an athletics bonus of +10 you get +5ft movespeed and a climb and swim speed of 15ft, at +20 athletics those speeds increase, smith's tools can be used to add an extra edge to your weapon, make sure there's an actual array of viable poisons to use with the poisoners kit, or salves with herbalism kit.</p><p></p><p>there ought to be a much more extensive system of standard combat maneuvres/mechanics, make tripping, shoveing or goading viable combat choices not last resorts and let you perform one per attack, plus alot of neat tricks are locked behind feats that should just be baseline, this includes stuff you can do with weapons, like the piercer, crusher and slasher feat effects or defensive duelist's 'parrying' reaction when using a finesse weapon.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9137455, member: 7034710"] martials need more skills/tools and bigger bonuses for them, skills/tools need to be capable of more and there needs to be set guidelines for what can be accomplished with them, like in previous editions where a rogue could balance on a cloud with acrobatics or whatever the equivilant was then, or if you have an athletics bonus of +10 you get +5ft movespeed and a climb and swim speed of 15ft, at +20 athletics those speeds increase, smith's tools can be used to add an extra edge to your weapon, make sure there's an actual array of viable poisons to use with the poisoners kit, or salves with herbalism kit. there ought to be a much more extensive system of standard combat maneuvres/mechanics, make tripping, shoveing or goading viable combat choices not last resorts and let you perform one per attack, plus alot of neat tricks are locked behind feats that should just be baseline, this includes stuff you can do with weapons, like the piercer, crusher and slasher feat effects or defensive duelist's 'parrying' reaction when using a finesse weapon. [/QUOTE]
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[+] Ways to fix the caster / non-caster gap
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