Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Ways to fix the caster / non-caster gap
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cap'n Kobold" data-source="post: 9137573" data-attributes="member: 6802951"><p>On the basis of making more minor adjustments rather than actually-new-edition levels of change:</p><p></p><p>Give martials a pool of non-combat abilities to choose from. The issue with feats is that players will tend to prioritise combat capabilities until they are happy that they can keep themselves and their party alive during the most dangerous part of the game. </p><p>Having character choices that aren't directly combat-related would allow further growth into the other two pillars of play.</p><p>Such abilities should include options for a range of concepts from "I'm experienced, and just that badass", to those who favour spiky hairstyles and massively overcompensatory weapons, and they should either scale or have better options available at higher levels.</p><p></p><p>More enforcement of a full adventuring day at higher levels. If casters have to ration their spells rather more than a 3-encounter day pushes them to, then using spells slots for non-combat utility becomes much more of a cost/benefit analysis decision.</p><p>One poster who commonly comments in these threads has changed the basis for their game by using the gritty rest variant and making a lot of additional healing available. This has stretched out the martials' endurance compared with the spellcasters to the point that they no longer have a martial/caster disparity.</p><p></p><p>Introduce a new martial class with non-combat utility on par with a spellcaster. Actual mechanics and specific abilities would be different of course, but the level of options and overall capability would be of the same degree.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 9137573, member: 6802951"] On the basis of making more minor adjustments rather than actually-new-edition levels of change: Give martials a pool of non-combat abilities to choose from. The issue with feats is that players will tend to prioritise combat capabilities until they are happy that they can keep themselves and their party alive during the most dangerous part of the game. Having character choices that aren't directly combat-related would allow further growth into the other two pillars of play. Such abilities should include options for a range of concepts from "I'm experienced, and just that badass", to those who favour spiky hairstyles and massively overcompensatory weapons, and they should either scale or have better options available at higher levels. More enforcement of a full adventuring day at higher levels. If casters have to ration their spells rather more than a 3-encounter day pushes them to, then using spells slots for non-combat utility becomes much more of a cost/benefit analysis decision. One poster who commonly comments in these threads has changed the basis for their game by using the gritty rest variant and making a lot of additional healing available. This has stretched out the martials' endurance compared with the spellcasters to the point that they no longer have a martial/caster disparity. Introduce a new martial class with non-combat utility on par with a spellcaster. Actual mechanics and specific abilities would be different of course, but the level of options and overall capability would be of the same degree. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Ways to fix the caster / non-caster gap
Top