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[+] Ways to fix the caster / non-caster gap
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<blockquote data-quote="Blue" data-source="post: 9137585" data-attributes="member: 20564"><p>A few concrete changes I would make:</p><p></p><p><strong># Encounters before regaining spells.</strong> Number one issue. I know that a "recharge after six encounters" type of non-narrative approach like 13th Age won't fly, but then bring in Gritty Rest as the default. Set expectations for 5-8 encounters between getting spells back, with sometimes less and an equal number of times more.</p><p><strong>OR.</strong> <strong>Nerf combat magic.</strong> Right now high level slots are multiple times as efficient per action then at-wills, so we need multiple actions of cantrips to bring down the per-action average. If combat spells did less, this wouldn't be nearly as much need to run casters out of slots and have cantrips in play. But I'm not looking to nerf, so the first one is my preferred.</p><p></p><p><strong>Enable heroic fantasy trope levels of skill usage.</strong> There are plenty of different choices of where to gate this behind, but up what can be done with skills. Tier 2 or 3 characters proficient in athletics or acrobatics should be able to do what we see in wuxia films - great leaps up, fighting while balancing on tree branches, etc. A T1 character with proficiency in Animal Handling could stop animals from going hostile. A T3 with expertise should be able to calm a charging mother bear and cuddle with the cubs. Some of this coolness should have mechanical effects in combat, and not just ad hoc ones from a DM.</p></blockquote><p></p>
[QUOTE="Blue, post: 9137585, member: 20564"] A few concrete changes I would make: [B]# Encounters before regaining spells.[/B] Number one issue. I know that a "recharge after six encounters" type of non-narrative approach like 13th Age won't fly, but then bring in Gritty Rest as the default. Set expectations for 5-8 encounters between getting spells back, with sometimes less and an equal number of times more. [B]OR.[/B] [B]Nerf combat magic.[/B] Right now high level slots are multiple times as efficient per action then at-wills, so we need multiple actions of cantrips to bring down the per-action average. If combat spells did less, this wouldn't be nearly as much need to run casters out of slots and have cantrips in play. But I'm not looking to nerf, so the first one is my preferred. [B]Enable heroic fantasy trope levels of skill usage.[/B] There are plenty of different choices of where to gate this behind, but up what can be done with skills. Tier 2 or 3 characters proficient in athletics or acrobatics should be able to do what we see in wuxia films - great leaps up, fighting while balancing on tree branches, etc. A T1 character with proficiency in Animal Handling could stop animals from going hostile. A T3 with expertise should be able to calm a charging mother bear and cuddle with the cubs. Some of this coolness should have mechanical effects in combat, and not just ad hoc ones from a DM. [/QUOTE]
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[+] Ways to fix the caster / non-caster gap
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