Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Ways to fix the caster / non-caster gap
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pedantic" data-source="post: 9137664" data-attributes="member: 6690965"><p>I think the problem is fundamentally intractable in the current state, and comes down to picking which norm you want to violate. Either you're giving mundane characters a mechanic that will violate some player's definitional understanding of what mundane entails (usually limited use abilities, mind affecting abilities, or effects that ignore the "default" system) or you're making a change to casting that's too hard on the sacred cows, or equally bad, results in worse gameplay patterns without any real improvement.</p><p></p><p>I think a solution probably needs to be two-fold: rethink your proposed "mundane" archetypes to not trip over those limitations, and specialize your spellcasters. Or to be more concise: write a bunch more classes to replace the existing few. Swordsman, Dragonknight, Primal Warrior: all of those give you hooks to hang mechanics on the fighter is simultaneously too broad and too limited to support. Similarly, Fire Mage, Necromancer, Forest Witch provide significantly more clarity to the caster role, and let you draw more sensible lines around what techniques they can't access.</p><p></p><p>There is no way out that ends with a Fighter and a Wizard.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9137664, member: 6690965"] I think the problem is fundamentally intractable in the current state, and comes down to picking which norm you want to violate. Either you're giving mundane characters a mechanic that will violate some player's definitional understanding of what mundane entails (usually limited use abilities, mind affecting abilities, or effects that ignore the "default" system) or you're making a change to casting that's too hard on the sacred cows, or equally bad, results in worse gameplay patterns without any real improvement. I think a solution probably needs to be two-fold: rethink your proposed "mundane" archetypes to not trip over those limitations, and specialize your spellcasters. Or to be more concise: write a bunch more classes to replace the existing few. Swordsman, Dragonknight, Primal Warrior: all of those give you hooks to hang mechanics on the fighter is simultaneously too broad and too limited to support. Similarly, Fire Mage, Necromancer, Forest Witch provide significantly more clarity to the caster role, and let you draw more sensible lines around what techniques they can't access. There is no way out that ends with a Fighter and a Wizard. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Ways to fix the caster / non-caster gap
Top