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[+] Ways to fix the caster / non-caster gap
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<blockquote data-quote="Baron Opal II" data-source="post: 9138409" data-attributes="member: 6794067"><p>Now that I have a keyboard, the original post:</p><p></p><p>Replying to this part, should the 17th level fighter take a deep breath and invoke "<em>Gotta Stab Them All </em>- with your blinding speed make an attack against every foe within [range], no reactions allowed. You will return to the place where you started. Once per long rest." A wizard is only going to be able to cast one ninth level spell a day, so that's equivalent. The wizard does have an advantage that they might be able to have a choice from more than one ninth level spell, but given the choices available they are only likely to have three or so at 20th level. And, still, be only able to choose one of those per day.</p><p></p><p>So, if the fighter is following a speed / agility based path I think this would be reasonable. And, as a non-magical but preternatural ability it would not be subject to counterspelling or dispels. </p><p></p><p></p><p>In 1e the wizard aged 3-5 years each time they cast <em>wish</em>. Magical aging triggers a system shock roll. So, each time a wizard used <em>wish </em>they could die, based on their Constitution. Could they be <em>raised</em>? Sure. It cost a Constitution point and aged the cleric. I made <em>raise dead</em> an exception to the system shock roll rule, but BTB you could have the cleric raise the target and lose their life to do so. Now, I'm not necessarily advocating that, but if we are looking at "providing real costs for using magic" (below) then a risk of debility or death, no matter how small, gives one pause.</p><p></p><p>I also don't think you should try to balance <em>wish </em>against what a fighter could do. You just make it costly to use, and expect it to be used once or twice per level. I'm a firm believer in that fighters should be short rest / encounter based and wizards be long rest / daily based.</p><p></p><p></p><p>Because or in spite of me being a grognard, I endorse this for the most part. For #2, I don't think there's much to be done really. That is probably secondary to my attitude of making each foray last as long as possible. I have a poor opinion of the five minute workday as it gives the opposing side a chance to adapt while you're recovering. But, not everyone plays the way I do. Also, if a wizard chooses a spell roster that allows them to obviate a class, they they've just volunteered to take on or assist with that role. If the player is doing it to be an ass, then that's not a rule problem but a personality one.</p><p></p><p>Limiting the number of free spells gained per level and having a robust method of researching your own spells significantly limits spellcaster flexibility while still allowing choice.</p><p></p><p>For:</p><p>1st level- spells can be cast in melee without issue and have no material component cost / issues. Too quick and easy.</p><p>2nd level- can trigger free attacks, but still essentially free to use.</p><p>3rd level- Mostly free to use, but have situational use (<em>fireball </em>in a small room, mixed melee) or minor costs (<em>continual light</em>).</p><p>4th level- Minor to moderate cost to use, but with reusable foci. </p><p>5th level- Moderate cost foci and preparation, minor cost expendables, or highly situational.</p><p>6th level- Significant cost and preparation, high cost foci, or moderate cost expendables are require for cast.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 9138409, member: 6794067"] Now that I have a keyboard, the original post: Replying to this part, should the 17th level fighter take a deep breath and invoke "[I]Gotta Stab Them All [/I]- with your blinding speed make an attack against every foe within [range], no reactions allowed. You will return to the place where you started. Once per long rest." A wizard is only going to be able to cast one ninth level spell a day, so that's equivalent. The wizard does have an advantage that they might be able to have a choice from more than one ninth level spell, but given the choices available they are only likely to have three or so at 20th level. And, still, be only able to choose one of those per day. So, if the fighter is following a speed / agility based path I think this would be reasonable. And, as a non-magical but preternatural ability it would not be subject to counterspelling or dispels. In 1e the wizard aged 3-5 years each time they cast [I]wish[/I]. Magical aging triggers a system shock roll. So, each time a wizard used [I]wish [/I]they could die, based on their Constitution. Could they be [I]raised[/I]? Sure. It cost a Constitution point and aged the cleric. I made [I]raise dead[/I] an exception to the system shock roll rule, but BTB you could have the cleric raise the target and lose their life to do so. Now, I'm not necessarily advocating that, but if we are looking at "providing real costs for using magic" (below) then a risk of debility or death, no matter how small, gives one pause. I also don't think you should try to balance [I]wish [/I]against what a fighter could do. You just make it costly to use, and expect it to be used once or twice per level. I'm a firm believer in that fighters should be short rest / encounter based and wizards be long rest / daily based. Because or in spite of me being a grognard, I endorse this for the most part. For #2, I don't think there's much to be done really. That is probably secondary to my attitude of making each foray last as long as possible. I have a poor opinion of the five minute workday as it gives the opposing side a chance to adapt while you're recovering. But, not everyone plays the way I do. Also, if a wizard chooses a spell roster that allows them to obviate a class, they they've just volunteered to take on or assist with that role. If the player is doing it to be an ass, then that's not a rule problem but a personality one. Limiting the number of free spells gained per level and having a robust method of researching your own spells significantly limits spellcaster flexibility while still allowing choice. For: 1st level- spells can be cast in melee without issue and have no material component cost / issues. Too quick and easy. 2nd level- can trigger free attacks, but still essentially free to use. 3rd level- Mostly free to use, but have situational use ([I]fireball [/I]in a small room, mixed melee) or minor costs ([I]continual light[/I]). 4th level- Minor to moderate cost to use, but with reusable foci. 5th level- Moderate cost foci and preparation, minor cost expendables, or highly situational. 6th level- Significant cost and preparation, high cost foci, or moderate cost expendables are require for cast. [/QUOTE]
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