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[+] Ways to fix the caster / non-caster gap
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<blockquote data-quote="TheSword" data-source="post: 9138607" data-attributes="member: 6879661"><p>I’m with the folks who say change the game world. We’re talking DMG/Monster Manual stuff here.</p><p></p><ul> <li data-xf-list-type="ul">A large network of portals that can be used by anyone.</li> <li data-xf-list-type="ul">Make Magic visible and identifiable to all people</li> <li data-xf-list-type="ul">Magic items that mimic spells and allow spells to be negated/retarded.</li> <li data-xf-list-type="ul">Make potions, elixirs and unguents craftable by alchemical non magical means.</li> <li data-xf-list-type="ul">NPCs that provide services that fulfil the need for key spells.</li> <li data-xf-list-type="ul">Make have a world where spellcasters are distrusted and hunted.</li> <li data-xf-list-type="ul">Use foes that are not easily overcome by Magic.</li> </ul></blockquote><p></p>
[QUOTE="TheSword, post: 9138607, member: 6879661"] I’m with the folks who say change the game world. We’re talking DMG/Monster Manual stuff here. [LIST] [*]A large network of portals that can be used by anyone. [*]Make Magic visible and identifiable to all people [*]Magic items that mimic spells and allow spells to be negated/retarded. [*]Make potions, elixirs and unguents craftable by alchemical non magical means. [*]NPCs that provide services that fulfil the need for key spells. [*]Make have a world where spellcasters are distrusted and hunted. [*]Use foes that are not easily overcome by Magic. [/LIST] [/QUOTE]
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[+] Ways to fix the caster / non-caster gap
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