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*Dungeons & Dragons
[+] Ways to fix the caster / non-caster gap
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<blockquote data-quote="Neonchameleon" data-source="post: 9138697" data-attributes="member: 87792"><p>My analysis of the problem is simple. Linear fighter, quadratic wizard hasn't gone away - and 5e has no conception of what being a high level non-caster <em>means</em>. A level 19 fighter does exactly the same things as a level 11 fighter other than having extra uses of abilities. The game works give or take up to level 10</p><p></p><p>My basic solution is therefore simple. <em>Ban spells of sixth level and higher</em> <em>other than as plot device magic.</em> I've several suggestions.</p><ul> <li data-xf-list-type="ul">Hard cap at level 10. Most games end by that time anyway.</li> <li data-xf-list-type="ul">No spells may be learned above level 5 other than as quest rewards. Slots (including Mystic Arcana) can be used to upcast lower level spells known</li> <li data-xf-list-type="ul">E10 based on the 3.5 E6 variant<ul> <li data-xf-list-type="ul">Hard cap at level 10</li> <li data-xf-list-type="ul">Anyone who doesn't multiclass gets all the level 11 abilities <em>except </em>sixth level spell slots. This is because of the break points and level 11 abilities are often very cool</li> <li data-xf-list-type="ul">After this point extra feats/ASIs and spell slots can be bought for XP; each costs more than the last.</li> </ul></li> </ul></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9138697, member: 87792"] My analysis of the problem is simple. Linear fighter, quadratic wizard hasn't gone away - and 5e has no conception of what being a high level non-caster [I]means[/I]. A level 19 fighter does exactly the same things as a level 11 fighter other than having extra uses of abilities. The game works give or take up to level 10 My basic solution is therefore simple. [I]Ban spells of sixth level and higher[/I] [I]other than as plot device magic.[/I] I've several suggestions. [LIST] [*]Hard cap at level 10. Most games end by that time anyway. [*]No spells may be learned above level 5 other than as quest rewards. Slots (including Mystic Arcana) can be used to upcast lower level spells known [*]E10 based on the 3.5 E6 variant [LIST] [*]Hard cap at level 10 [*]Anyone who doesn't multiclass gets all the level 11 abilities [I]except [/I]sixth level spell slots. This is because of the break points and level 11 abilities are often very cool [*]After this point extra feats/ASIs and spell slots can be bought for XP; each costs more than the last. [/LIST] [/LIST] [/QUOTE]
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[+] Ways to fix the caster / non-caster gap
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