Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Ways to fix the caster / non-caster gap
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="M_Natas" data-source="post: 9138884" data-attributes="member: 7025918"><p>It all depends how powerful you want the Magic to be in your setting. If magic is not powerful and mundane people without supernatural abilities can match magic, why have magic in the first place?</p><p></p><p>Why not make the Hulk weaker, so Hawkeye doesn't feel so useless and him being in this big battles making no real sense?</p><p></p><p>In my book, if you want Non-Magical Characters compete at high levels with magical characters, the Nonmagical Characters need on of the following three:</p><p></p><ul> <li data-xf-list-type="ul">supernatural Bodymodification (One Piece, Cpt. America, Hulk)</li> <li data-xf-list-type="ul">Magical Items</li> <li data-xf-list-type="ul">Technology (like renaissance Iron Men or renaissance James Bond gadgets).</li> </ul><p></p><p>What I could get behind as game mechanic, to make if have sense that a fighter and wizard are still adventuring together at high levels is actually time.</p><p>Like, have high level spells take time to take effect. Time in which the caster needs to be protected. </p><p>If a fireball needs two rounds to be cast, suddenly it is super important that the wizard gets protected and not interrupted. If the enemy caster is casting fireball, a martial trying to stop him works.</p><p></p><p>With this, you can have high impact magic, that I like for higher levels, but in combat have it more balanced, because of the time frame.</p><p></p><p>Like, if a Wizard can prepare in advance, he should be nearly impossible to beat, but if you can surprise him, he should be easy to take down. </p><p></p><p>So, low magic effects should be like they are now, costing an action, medium magic effects 2 actions and high level effects even longer.</p><p></p><p>That way you can balance the.combqt part pretty well between martials and magic users.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9138884, member: 7025918"] It all depends how powerful you want the Magic to be in your setting. If magic is not powerful and mundane people without supernatural abilities can match magic, why have magic in the first place? Why not make the Hulk weaker, so Hawkeye doesn't feel so useless and him being in this big battles making no real sense? In my book, if you want Non-Magical Characters compete at high levels with magical characters, the Nonmagical Characters need on of the following three: [LIST] [*]supernatural Bodymodification (One Piece, Cpt. America, Hulk) [*]Magical Items [*]Technology (like renaissance Iron Men or renaissance James Bond gadgets). [/LIST] What I could get behind as game mechanic, to make if have sense that a fighter and wizard are still adventuring together at high levels is actually time. Like, have high level spells take time to take effect. Time in which the caster needs to be protected. If a fireball needs two rounds to be cast, suddenly it is super important that the wizard gets protected and not interrupted. If the enemy caster is casting fireball, a martial trying to stop him works. With this, you can have high impact magic, that I like for higher levels, but in combat have it more balanced, because of the time frame. Like, if a Wizard can prepare in advance, he should be nearly impossible to beat, but if you can surprise him, he should be easy to take down. So, low magic effects should be like they are now, costing an action, medium magic effects 2 actions and high level effects even longer. That way you can balance the.combqt part pretty well between martials and magic users. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Ways to fix the caster / non-caster gap
Top