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[+] Ways to fix the caster / non-caster gap
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<blockquote data-quote="Fanaelialae" data-source="post: 9138926" data-attributes="member: 53980"><p>I think the issue is more fundamental than something that can be solved with bigger numbers or the feats that currently exist. Assuming they have the proper support (such as a magic weapon for dealing with monsters that are immune to non-magical damage, or a way to engage with flying enemies) martials can already deal damage that is competitive with caster (in many cases outpacing them).</p><p></p><p>It's all the rest that's an issue, such as the martial being largely useless without that support. It's akin to sticking the caster in an anti-magic zone, except that anti-magic zones are the exception, whereas the martial without magic is the default unless the GM chooses to give magic items. A high level fighter with the right magic items might not be on par with casters, but they're at least able to play on the same field. A high level fighter without magic items isn't effectively even in the same tier of play as a caster. The wizard is flying, teleporting, and destroying small armies. That fighter swings their non-magical sword at a golem that's many CRs below their level but deals no damage. Bigger numbers or feats can't solve that.</p><p></p><p>One option that could help alleviate it (and, as I've said before, this isn't my preference) would be a legacy system whereby some of a martial's gear becomes magical over time, as a result of their great deeds and legends. Basically, a class feature that allows the player to select a few magic items, similar to the Artificer. Why doesn't this happen for casters? Maybe this is a very subtle and old magic, and the energies casters regularly harness disrupt the process. Then, the items are actually baked into the class and not at the whims of the GM. Also those items probably should ignore any attunement requirements as well, for the reasons I stated in an earlier post.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 9138926, member: 53980"] I think the issue is more fundamental than something that can be solved with bigger numbers or the feats that currently exist. Assuming they have the proper support (such as a magic weapon for dealing with monsters that are immune to non-magical damage, or a way to engage with flying enemies) martials can already deal damage that is competitive with caster (in many cases outpacing them). It's all the rest that's an issue, such as the martial being largely useless without that support. It's akin to sticking the caster in an anti-magic zone, except that anti-magic zones are the exception, whereas the martial without magic is the default unless the GM chooses to give magic items. A high level fighter with the right magic items might not be on par with casters, but they're at least able to play on the same field. A high level fighter without magic items isn't effectively even in the same tier of play as a caster. The wizard is flying, teleporting, and destroying small armies. That fighter swings their non-magical sword at a golem that's many CRs below their level but deals no damage. Bigger numbers or feats can't solve that. One option that could help alleviate it (and, as I've said before, this isn't my preference) would be a legacy system whereby some of a martial's gear becomes magical over time, as a result of their great deeds and legends. Basically, a class feature that allows the player to select a few magic items, similar to the Artificer. Why doesn't this happen for casters? Maybe this is a very subtle and old magic, and the energies casters regularly harness disrupt the process. Then, the items are actually baked into the class and not at the whims of the GM. Also those items probably should ignore any attunement requirements as well, for the reasons I stated in an earlier post. [/QUOTE]
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