Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Ways to fix the caster / non-caster gap
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 9139096" data-attributes="member: 53980"><p>Yeah, at 5th it's still arguably okay. I do think the gap widens significantly over the course of T2, with spells like Polymorph, and Wall of Force. Fighters would benefit a moderate boost in T2, but primarily in terms of utility, IMO.</p><p></p><p>It's really in T3 where that gap widens to a chasm, with spells like Mass Suggestion, Simulacrum, and Mind Blank. Fighters get their 3rd attack (roughly a 50% damage increase), a second use of indomitable, and some ASIs. That's nowhere close to on par. The wizard becomes effectively immune to all mind effects, and the fighter gets to take a feat that's balanced for level 1 characters?</p><p></p><p>Depending on the GMs generosity with magic items, that gap can be narrowed noticably, but IMO that is a terrible solution. Some GMs don't like to give out magic items. Some don't like handing out bespoke items, so what you end up with could be completely random and not especially helpful. Even a GM who tries to give out beneficial items, may not understand what the character actually needs. I've seen this plenty of times in play, where the GM gives out a custom built item that they think is perfect for that character, and then it sits unused in the character's inventory for the rest of the game. </p><p></p><p>If the game expects martials to have magic items to make up the gap, the tools for acquiring them ought to be built into the class. It would be like if the wizard didn't automatically gain new spells as they leveled, but had to find them. That could make the wizard pretty bad, depending on the game they were in and whether they ever found any decent spells.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 9139096, member: 53980"] Yeah, at 5th it's still arguably okay. I do think the gap widens significantly over the course of T2, with spells like Polymorph, and Wall of Force. Fighters would benefit a moderate boost in T2, but primarily in terms of utility, IMO. It's really in T3 where that gap widens to a chasm, with spells like Mass Suggestion, Simulacrum, and Mind Blank. Fighters get their 3rd attack (roughly a 50% damage increase), a second use of indomitable, and some ASIs. That's nowhere close to on par. The wizard becomes effectively immune to all mind effects, and the fighter gets to take a feat that's balanced for level 1 characters? Depending on the GMs generosity with magic items, that gap can be narrowed noticably, but IMO that is a terrible solution. Some GMs don't like to give out magic items. Some don't like handing out bespoke items, so what you end up with could be completely random and not especially helpful. Even a GM who tries to give out beneficial items, may not understand what the character actually needs. I've seen this plenty of times in play, where the GM gives out a custom built item that they think is perfect for that character, and then it sits unused in the character's inventory for the rest of the game. If the game expects martials to have magic items to make up the gap, the tools for acquiring them ought to be built into the class. It would be like if the wizard didn't automatically gain new spells as they leveled, but had to find them. That could make the wizard pretty bad, depending on the game they were in and whether they ever found any decent spells. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Ways to fix the caster / non-caster gap
Top