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[+] Ways to fix the caster / non-caster gap
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<blockquote data-quote="ECMO3" data-source="post: 9139650" data-attributes="member: 7030563"><p>There is an element of truth to this and it varies by both DM and players.</p><p></p><p>I try to do Legolas kinds of thing a lot when I play what I will call martials and there are specific optional rules for climbing on monsters.</p><p></p><p>It works best when both the DM and other players are on board, when the DM is not on board at all you can't do that (and the game larrgely sucks). I find there are a number of DMs like that, they want the fights to playh out a certain way.</p><p></p><p>1. When the DM is on board but no one else is then you can do cool stuff but it is not as cool as cool. I jump on enemies all the time to attack them, often with them flying away with me on them (and have fallen quite a long distance several times)</p><p></p><p>2. When it works best is when the other players get into it too. I had a player jump from a baloon on top of a flying Vrock so I could attack him in melee, the Vrock moved firther away and another character used his throw a rope to me (which the DM let me catch using a reaction), then he swung over Tarzan style. The DM offered to either let that be his action to do all that automatically or use an attack to throw the rope and movement to swing, but requiring a series of checks (athletics and acrobatics) both by him and me and leaving him with a second attack when he made it across.</p><p></p><p>#1 is clearly within RAW using the optional rules. Is #2 within RAW? I would say it is not really covered within the rules, but you could interpret it with being RAW as there is nothing preventing it.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9139650, member: 7030563"] There is an element of truth to this and it varies by both DM and players. I try to do Legolas kinds of thing a lot when I play what I will call martials and there are specific optional rules for climbing on monsters. It works best when both the DM and other players are on board, when the DM is not on board at all you can't do that (and the game larrgely sucks). I find there are a number of DMs like that, they want the fights to playh out a certain way. 1. When the DM is on board but no one else is then you can do cool stuff but it is not as cool as cool. I jump on enemies all the time to attack them, often with them flying away with me on them (and have fallen quite a long distance several times) 2. When it works best is when the other players get into it too. I had a player jump from a baloon on top of a flying Vrock so I could attack him in melee, the Vrock moved firther away and another character used his throw a rope to me (which the DM let me catch using a reaction), then he swung over Tarzan style. The DM offered to either let that be his action to do all that automatically or use an attack to throw the rope and movement to swing, but requiring a series of checks (athletics and acrobatics) both by him and me and leaving him with a second attack when he made it across. #1 is clearly within RAW using the optional rules. Is #2 within RAW? I would say it is not really covered within the rules, but you could interpret it with being RAW as there is nothing preventing it. [/QUOTE]
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