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[+] Ways to fix the caster / non-caster gap
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<blockquote data-quote="I'm A Banana" data-source="post: 9139687" data-attributes="member: 2067"><p>This is part of why my solution just nukes the idea of class.</p><p></p><p>Class is archetype, identity. Every time you take an action or roll a dice, you should be somehow declaring <em>who you are</em> with that. The essence of a role-playing game, after all, is playing the role. Whenever your wizard fires a crossbow, they're not Being A Wizard. Rogues get to sneak attack almost all the time for a very similar reason.</p><p></p><p>If you define yourself as a wizard before the first die is rolled, then you're going to want the rules to tell you how to be a wizard when you roll your dice. Class comes first, and you perform your class.</p><p></p><p>So, flip the script. You want to be a wizard? Okay, that's a <em>goal</em>, now. Do wizard-y things. Help out libraries, seek tomes of lore, learn ancient scripts, all of these things that could be magical powers. Magical powers to do what? Well, maybe just enchant weapons and get spooky sometimes and maybe shoot a magic missile, if the game is more on the BMX Bandit side of things. In that game, that <em>is</em> what a wizard does - sometimes fire a crossbow (in a library). And in a more Angel Summoner kind of game, your wizard can stop time...and the knight of the realm has the spirits of ancestors rising to his shield's standard, as well.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9139687, member: 2067"] This is part of why my solution just nukes the idea of class. Class is archetype, identity. Every time you take an action or roll a dice, you should be somehow declaring [I]who you are[/I] with that. The essence of a role-playing game, after all, is playing the role. Whenever your wizard fires a crossbow, they're not Being A Wizard. Rogues get to sneak attack almost all the time for a very similar reason. If you define yourself as a wizard before the first die is rolled, then you're going to want the rules to tell you how to be a wizard when you roll your dice. Class comes first, and you perform your class. So, flip the script. You want to be a wizard? Okay, that's a [I]goal[/I], now. Do wizard-y things. Help out libraries, seek tomes of lore, learn ancient scripts, all of these things that could be magical powers. Magical powers to do what? Well, maybe just enchant weapons and get spooky sometimes and maybe shoot a magic missile, if the game is more on the BMX Bandit side of things. In that game, that [I]is[/I] what a wizard does - sometimes fire a crossbow (in a library). And in a more Angel Summoner kind of game, your wizard can stop time...and the knight of the realm has the spirits of ancestors rising to his shield's standard, as well. [/QUOTE]
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[+] Ways to fix the caster / non-caster gap
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