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[+] Ways to fix the caster / non-caster gap
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<blockquote data-quote="EzekielRaiden" data-source="post: 9139787" data-attributes="member: 6790260"><p>1. Cull at least half the spells in the game. There are far too many already.</p><p>2. Expand on the playtest Fighter changes. Decouple Tactical Mind from Second Wind. Add at least one other exclusively non-combat benefit to the base class. Rework all Fighter subclasses to have a solid, useful non-combat feature. (My proposed "Gritty Determination" is an option, pending significant testing.)</p><p>3. Apply this same idea to all other non-casting classes. Rogue only needs a light touch. Monk needs a lot of love. Barbarian is shaky but doesn't need <em>extensive</em> reworks.</p><p>4. <strong><em><u>Add the Warlord class.</u></em></strong> Seriously. Just do it. They're more popular than druids.</p><p>5. Slightly dial back the emphasis on spellcasting for all classes (especially Wizards) and give them cool features instead. Full casters can still be full casters, but their class features should shine brightly, not be completely overwhelmed by their spell list. Bard, for example, probably doesn't need a rework (or only a light one.)</p><p>6. Ideally, give non-casters more cool things. Equipment properties are a start. Other tools they can leverage would be even better, perhaps linked to tool proficiency; make the Artificer the hybrid martial-caster because it borrows the martial prowess with tools, rather than with weapons. Something like that.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9139787, member: 6790260"] 1. Cull at least half the spells in the game. There are far too many already. 2. Expand on the playtest Fighter changes. Decouple Tactical Mind from Second Wind. Add at least one other exclusively non-combat benefit to the base class. Rework all Fighter subclasses to have a solid, useful non-combat feature. (My proposed "Gritty Determination" is an option, pending significant testing.) 3. Apply this same idea to all other non-casting classes. Rogue only needs a light touch. Monk needs a lot of love. Barbarian is shaky but doesn't need [I]extensive[/I] reworks. 4. [B][I][U]Add the Warlord class.[/U][/I][/B] Seriously. Just do it. They're more popular than druids. 5. Slightly dial back the emphasis on spellcasting for all classes (especially Wizards) and give them cool features instead. Full casters can still be full casters, but their class features should shine brightly, not be completely overwhelmed by their spell list. Bard, for example, probably doesn't need a rework (or only a light one.) 6. Ideally, give non-casters more cool things. Equipment properties are a start. Other tools they can leverage would be even better, perhaps linked to tool proficiency; make the Artificer the hybrid martial-caster because it borrows the martial prowess with tools, rather than with weapons. Something like that. [/QUOTE]
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[+] Ways to fix the caster / non-caster gap
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