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[+] Ways to fix the caster / non-caster gap
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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 9140364" data-attributes="member: 7029588"><p>He's also has </p><p></p><p>1) a built in class artifact that rarely gets taken away (shield) </p><p>2) a moral/emotional leader </p><p>3) brilliant tactician. both 2 and 3 have key value in many "adventures". </p><p>4) He also has plot points/narrative contrivance going for him which is a key aspect of balancing. (there happen to be a big gun enemy for the big gun and lesser enemies for captain america but it's critical he defeat them and pull the red lever and the big gun is occupied; only the moral choice will get them out of this mess and he convinces the reluctant others to go along, etc.).</p><p></p><p>And that's where there seems to be struggle in D&D if you try to keep Captain America as equal team mates with Dr. Strange. </p><p></p><p>D&D is resistant to model 1)-4) with any real power or at all.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 9140364, member: 7029588"] He's also has 1) a built in class artifact that rarely gets taken away (shield) 2) a moral/emotional leader 3) brilliant tactician. both 2 and 3 have key value in many "adventures". 4) He also has plot points/narrative contrivance going for him which is a key aspect of balancing. (there happen to be a big gun enemy for the big gun and lesser enemies for captain america but it's critical he defeat them and pull the red lever and the big gun is occupied; only the moral choice will get them out of this mess and he convinces the reluctant others to go along, etc.). And that's where there seems to be struggle in D&D if you try to keep Captain America as equal team mates with Dr. Strange. D&D is resistant to model 1)-4) with any real power or at all. [/QUOTE]
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[+] Ways to fix the caster / non-caster gap
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