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General Tabletop Discussion
*Dungeons & Dragons
[+] Ways to fix the caster / non-caster gap
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<blockquote data-quote="Neonchameleon" data-source="post: 9140482" data-attributes="member: 87792"><p>Because even bladesingers aren't tough enough to tank. And fighters don't get magic.</p><p></p><p>It <em>also</em> interacted very strongly with the treasure and equipment tables. Only fighters could wield swords, 25% of magic items IIRC were swords, and swords were far the best magic weapons. Only wizards could use weirdness from spellbooks or scrolls.</p><p></p><p>Wizard was <em>always</em> a bookish spellcaster. Who wrote their spells down in books. And who got new spells out of books. And who prepared their spells from books. The first thing to change was that when dungeon delving was sidelined and loot tables were there was no longer the "adventuring archaeologist" forced into the world building. The wizard didn't change - the world around them did in a way that made their books into special effects rather than rooted in the world.</p><p></p><p>And with no hard coded "this is how you get spells" built into the gamist elements of dungeon delving there was space for other ways of getting spells. This doesn't mean that the wizard has changed in the archetypes they represent. Indeed one of my criticisms of the wizard in 5e is that the subclasses are just Stuff that don't change the base class and how it interacts - and the wizard should be a sorcerer subclass.</p><p></p><p>And trundle on as the single most popular class.</p><p></p><p>This is part of why you get this sort of thing set up in session zero.</p><p></p><p>Or leave it up to the players. I mean The Seven Samurai/The Magnificent Seven/Battle Beyond the Stars is archetypal defend the village - and there are plenty of drifters among the seven.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9140482, member: 87792"] Because even bladesingers aren't tough enough to tank. And fighters don't get magic. It [I]also[/I] interacted very strongly with the treasure and equipment tables. Only fighters could wield swords, 25% of magic items IIRC were swords, and swords were far the best magic weapons. Only wizards could use weirdness from spellbooks or scrolls. Wizard was [I]always[/I] a bookish spellcaster. Who wrote their spells down in books. And who got new spells out of books. And who prepared their spells from books. The first thing to change was that when dungeon delving was sidelined and loot tables were there was no longer the "adventuring archaeologist" forced into the world building. The wizard didn't change - the world around them did in a way that made their books into special effects rather than rooted in the world. And with no hard coded "this is how you get spells" built into the gamist elements of dungeon delving there was space for other ways of getting spells. This doesn't mean that the wizard has changed in the archetypes they represent. Indeed one of my criticisms of the wizard in 5e is that the subclasses are just Stuff that don't change the base class and how it interacts - and the wizard should be a sorcerer subclass. And trundle on as the single most popular class. This is part of why you get this sort of thing set up in session zero. Or leave it up to the players. I mean The Seven Samurai/The Magnificent Seven/Battle Beyond the Stars is archetypal defend the village - and there are plenty of drifters among the seven. [/QUOTE]
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[+] Ways to fix the caster / non-caster gap
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