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[+] Ways to fix the caster / non-caster gap
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<blockquote data-quote="Neonchameleon" data-source="post: 9141654" data-attributes="member: 87792"><p>You seem to be confusing two issues. The Fighter lost Weapon Specialisation before they gained prestige classes, and with the major exception of Cleave (which is still present in the form of Great Weapon Mastery) the feats weren't all that hot. <em>Twenty</em> years ago fighters were at an all time low, encumbered by things like armour check penalties, by wands being cheaper and more common than magic swords, by feats being generally pretty awful, by iterative attacks coming out at below maximum BAB, and more. The 2e fighter could kick ass and take names - and had good saves and priority on the magic items table. The 3e fighter didn't.</p><p></p><p>The 2e fighter was simple - but at first level got +1 to hit, +2 to damage, and an extra attack every two rounds. Heavy weapons did more damage against large foes (which had far fewer hit points anyway). And had priority on the magic items table. </p><p></p><p>The 3.x fighter was a disaster. It lost weapon specialisation. It lost good saves at high levels. It lost priority on magic items because all its magic items were really expensive (when you can get three wands of CLW for the cost of a single +1 sword which do you pick?) It doesn't have anything like Second Wind or Action Surge. It couldn't actually make good use of the feats it had at low level if it wanted to prestige class as that would tie them up. Armour <em>really</em> got in the way. It moved from near top of the non-magical skills pile to the bottom.</p><p></p><p>Why would a 3.X spellcaster support a martial if they could have an aggressively hegmonizing ursine swarm (druid who turned into a bear, had a bear companion, and summoned bears) in the party and support that? And that was the problem with the "fighter as recipient of spells" - they soaked up party resources without providing any, while the ursine swarm provided some in return. It's not a model I want back.</p><p></p><p>What I want is a fighter who can (as in 2e and 4e) stand on their own two feet.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9141654, member: 87792"] You seem to be confusing two issues. The Fighter lost Weapon Specialisation before they gained prestige classes, and with the major exception of Cleave (which is still present in the form of Great Weapon Mastery) the feats weren't all that hot. [I]Twenty[/I] years ago fighters were at an all time low, encumbered by things like armour check penalties, by wands being cheaper and more common than magic swords, by feats being generally pretty awful, by iterative attacks coming out at below maximum BAB, and more. The 2e fighter could kick ass and take names - and had good saves and priority on the magic items table. The 3e fighter didn't. The 2e fighter was simple - but at first level got +1 to hit, +2 to damage, and an extra attack every two rounds. Heavy weapons did more damage against large foes (which had far fewer hit points anyway). And had priority on the magic items table. The 3.x fighter was a disaster. It lost weapon specialisation. It lost good saves at high levels. It lost priority on magic items because all its magic items were really expensive (when you can get three wands of CLW for the cost of a single +1 sword which do you pick?) It doesn't have anything like Second Wind or Action Surge. It couldn't actually make good use of the feats it had at low level if it wanted to prestige class as that would tie them up. Armour [I]really[/I] got in the way. It moved from near top of the non-magical skills pile to the bottom. Why would a 3.X spellcaster support a martial if they could have an aggressively hegmonizing ursine swarm (druid who turned into a bear, had a bear companion, and summoned bears) in the party and support that? And that was the problem with the "fighter as recipient of spells" - they soaked up party resources without providing any, while the ursine swarm provided some in return. It's not a model I want back. What I want is a fighter who can (as in 2e and 4e) stand on their own two feet. [/QUOTE]
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[+] Ways to fix the caster / non-caster gap
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