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*Dungeons & Dragons
[+] Ways to fix the caster / non-caster gap
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<blockquote data-quote="Gammadoodler" data-source="post: 9141897" data-attributes="member: 6914290"><p>I agree with the sentiment that martials (especially melee ones) are generally not deadly or survivable enough at high levels, particularly against multiple creatures. </p><p></p><p>It's happened in several of the martial vs. caster threads where someone attempts to "demonstrate" the "potence" of the fighter </p><p>against an "army". They kit the fighter out and say..</p><p></p><p>Look how many mooks the fighter can kill..</p><p>...If they have a bunch of rare magical gear..</p><p>...if they can reach the mooks on their turn every turn..</p><p>...if all mooks are level1 or less..</p><p>...if their feats are most specifically relevant against low-level mooks (e.g.heavy armor master)</p><p>...if there aren't more than about 50-200 of the mooks..</p><p>And..</p><p>...If 90% or more of the mooks don't even try to attack until the fighter can get in range.</p><p></p><p>It's been a bummer each time it's happened to realize that a legendary hero within the setting can be taken out reliably by an auditorium of kids fresh out of fighting school. </p><p></p><p>Any set of buffs that would result in a high level fighter individually representing a credible threat against a horde of mooks would be a great place to start IMO. </p><p></p><p>Whether that's more attacks, more damaging attacks, some kind of intimidating aura, etc., I think any could reasonably apply.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 9141897, member: 6914290"] I agree with the sentiment that martials (especially melee ones) are generally not deadly or survivable enough at high levels, particularly against multiple creatures. It's happened in several of the martial vs. caster threads where someone attempts to "demonstrate" the "potence" of the fighter against an "army". They kit the fighter out and say.. Look how many mooks the fighter can kill.. ...If they have a bunch of rare magical gear.. ...if they can reach the mooks on their turn every turn.. ...if all mooks are level1 or less.. ...if their feats are most specifically relevant against low-level mooks (e.g.heavy armor master) ...if there aren't more than about 50-200 of the mooks.. And.. ...If 90% or more of the mooks don't even try to attack until the fighter can get in range. It's been a bummer each time it's happened to realize that a legendary hero within the setting can be taken out reliably by an auditorium of kids fresh out of fighting school. Any set of buffs that would result in a high level fighter individually representing a credible threat against a horde of mooks would be a great place to start IMO. Whether that's more attacks, more damaging attacks, some kind of intimidating aura, etc., I think any could reasonably apply. [/QUOTE]
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[+] Ways to fix the caster / non-caster gap
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