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[+] Ways to fix the caster / non-caster gap
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<blockquote data-quote="Neonchameleon" data-source="post: 9142011" data-attributes="member: 87792"><p>Something that does +2 damage and that takes two feats and fourth level. Not something that you get at <em>first</em> level, and that does +1 to hit, +2 damage, and gives you 3 attacks/2 rounds. They share a name and +2 damage (with 3.X having seriously inflated hp totals) and that's about it. And that was a terrible feat.</p><p></p><p>Only if someone turns up as the resource-sucker that is the fighter.</p><p></p><p>But it doesn't take action economy to be a bear with a bear companion thanks to the duration. And with the wild spell feat you're still a strong caster.</p><p></p><p>Well, yes. You should be more powerful as a party than as one. But the fact in this sort of comparison is that the fighter is just a resource black hole. Meanwhile if you had a druid with a bear (thus gaining two sets of buffs) bard (you'd be surprised what you can do with Inspire Courage when you try) or heaven help us an Artificer in place of the resource-sink the party would have been a whole lot stronger still.</p><p></p><p>Yes - they lack iterative attacks losing BAB, they lack Armour Check Penalties, and far far more. Losing these things is good. And yes they are no longer selfish resource-sinks.</p><p></p><p>They lost that in the transition from <em>2e</em>. +1 to hit is a poor use of a feat, so is +2 damage.</p><p></p><p>Welcome to 3.0</p><p></p><p>If anything heavy armour proficiency has become rarer as it's no longer on clerics by default as it was before 4e. That said 5e armour might as well be tissue paper.</p><p></p><p>Paladin and Ranger? Welcome to D&D. Barbarian? Welcome to 3.0 as that's where they turned up. Anyone else? Welcome to levels 1-4 only.</p><p></p><p>And those feats were replaced by Action Surge, Fighting Style (Duelist > Weapon Specialisation), <em>a</em> self heal, save rerolls, having a subclass without taking up all their feats, and more.</p><p></p><p>Not even close. That fighters were supposed to go cap in hand to their team mates begging for buffs and not carrying their share was not good design.</p><p></p><p>For everything they gained compared to 3.X they lost something - but a big part of what they lost was (a) faff and (b) being completely incompetent and weighed down by their armour when out of combat. 4 proficient skills out of 17 >> 2+Int (so frequently 1) out of 33.</p><p></p><p>Nope. It's a buff for fighters and fighter-likes. Strength clerics are weapon using and I don't believe they or bladesingers get weapon masteries at last count.</p><p></p><p>Sure. If we're counting losing incompetence and losing "being the team resource suck who can't do what they claim their job is without help" to be lost.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9142011, member: 87792"] Something that does +2 damage and that takes two feats and fourth level. Not something that you get at [I]first[/I] level, and that does +1 to hit, +2 damage, and gives you 3 attacks/2 rounds. They share a name and +2 damage (with 3.X having seriously inflated hp totals) and that's about it. And that was a terrible feat. Only if someone turns up as the resource-sucker that is the fighter. But it doesn't take action economy to be a bear with a bear companion thanks to the duration. And with the wild spell feat you're still a strong caster. Well, yes. You should be more powerful as a party than as one. But the fact in this sort of comparison is that the fighter is just a resource black hole. Meanwhile if you had a druid with a bear (thus gaining two sets of buffs) bard (you'd be surprised what you can do with Inspire Courage when you try) or heaven help us an Artificer in place of the resource-sink the party would have been a whole lot stronger still. Yes - they lack iterative attacks losing BAB, they lack Armour Check Penalties, and far far more. Losing these things is good. And yes they are no longer selfish resource-sinks. They lost that in the transition from [I]2e[/I]. +1 to hit is a poor use of a feat, so is +2 damage. Welcome to 3.0 If anything heavy armour proficiency has become rarer as it's no longer on clerics by default as it was before 4e. That said 5e armour might as well be tissue paper. Paladin and Ranger? Welcome to D&D. Barbarian? Welcome to 3.0 as that's where they turned up. Anyone else? Welcome to levels 1-4 only. And those feats were replaced by Action Surge, Fighting Style (Duelist > Weapon Specialisation), [I]a[/I] self heal, save rerolls, having a subclass without taking up all their feats, and more. Not even close. That fighters were supposed to go cap in hand to their team mates begging for buffs and not carrying their share was not good design. For everything they gained compared to 3.X they lost something - but a big part of what they lost was (a) faff and (b) being completely incompetent and weighed down by their armour when out of combat. 4 proficient skills out of 17 >> 2+Int (so frequently 1) out of 33. Nope. It's a buff for fighters and fighter-likes. Strength clerics are weapon using and I don't believe they or bladesingers get weapon masteries at last count. Sure. If we're counting losing incompetence and losing "being the team resource suck who can't do what they claim their job is without help" to be lost. [/QUOTE]
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