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[+] Ways to fix the caster / non-caster gap
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<blockquote data-quote="Gammadoodler" data-source="post: 9142167" data-attributes="member: 6914290"><p>Then I think we're having separate conversations. There's a question regarding whether the overall power of the game needs to be toned down.."because its not the MCU".</p><p></p><p>Despite the fact that a lot of MCU scenarios and antagonists, and the heroes' responses to them are very much in line with a lot of traditional D&D gameplay.</p><p></p><p>Do we think that the opening of Thor Ragnarok (as an example) is "D&D enough". If not, what should have changed and why would that alternative, whatever it is, be "more D&D".</p><p></p><p>And then we tailor accordingly. If we think the MCU is a good exemplar for the gameplay we want, then we should be considering MCU superheroes as the appropriate exemplars when designing class abilities.</p><p></p><p>If not, then let's actually state what we're trying to model and why and then actually try to get there, instead of basing our decisions on what we don't want.</p><p></p><p>And for heaven's sake, when we choose the thing we're trying to model, whatever it is, let's make sure that it has good examples of reasonably balanced spellcaster and martial protagonists, because John Wick, Die Hard, Predator, Rambo, Commando, and Conan (at least the Arnie and Momoa versions I've seen) don't.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 9142167, member: 6914290"] Then I think we're having separate conversations. There's a question regarding whether the overall power of the game needs to be toned down.."because its not the MCU". Despite the fact that a lot of MCU scenarios and antagonists, and the heroes' responses to them are very much in line with a lot of traditional D&D gameplay. Do we think that the opening of Thor Ragnarok (as an example) is "D&D enough". If not, what should have changed and why would that alternative, whatever it is, be "more D&D". And then we tailor accordingly. If we think the MCU is a good exemplar for the gameplay we want, then we should be considering MCU superheroes as the appropriate exemplars when designing class abilities. If not, then let's actually state what we're trying to model and why and then actually try to get there, instead of basing our decisions on what we don't want. And for heaven's sake, when we choose the thing we're trying to model, whatever it is, let's make sure that it has good examples of reasonably balanced spellcaster and martial protagonists, because John Wick, Die Hard, Predator, Rambo, Commando, and Conan (at least the Arnie and Momoa versions I've seen) don't. [/QUOTE]
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[+] Ways to fix the caster / non-caster gap
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