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General Tabletop Discussion
*Dungeons & Dragons
[+] Ways to fix the caster / non-caster gap
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<blockquote data-quote="Mecheon" data-source="post: 9142519" data-attributes="member: 6801776"><p>Given how WoW is these days, functionally a properly played spellcaster is effectively on this. Mana loss only comes up on ones who don't have it as their role needing to grab heals when doing a non-healing role. Used to be more of an issue but not nowerdays</p><p></p><p>The thing is in Warcraft your mage is limited to combat stuff and only very specific combat stuff, so nowhere near D&D's out of combat stuff, and martials in WoW are far more powerful. Sure, your Frost mage can throw out ice spells all day long, but it isn't going to help when you're at the mercy of my fury warrior about to pop Odyn's Fury on you after shattering your ice shield with Shattering Blow, because the crabs and wasp being thrown at me by your teams Beastmastery Hunter are doing little but making the two broadsword wielding dwarf angrier and serving just to refill my health, and your monk just got sapped by my team's rogue</p><p></p><p></p><p>As someone levelling Black Mage in FFXIV, that consists of using Ice spells (which don't cost mana) to build back your mana pool, and then burning it all with Fire spells to do the big damage. Keeping the cycle going between the ice and fire phases long enough also unlocks more powerful spells to drop on people</p><p></p><p>On the other ones, mana really only comes up as part of the "There is an emergency happening" buttons. I do White Mage as well, a healer class, and that pretty much doesn't run out of mana unless the party has messed up somehow and I am in panic mode stitching everyone back together (and harvesting their pain for the Blood Lily, as you do). Normal operation I can cast forever</p></blockquote><p></p>
[QUOTE="Mecheon, post: 9142519, member: 6801776"] Given how WoW is these days, functionally a properly played spellcaster is effectively on this. Mana loss only comes up on ones who don't have it as their role needing to grab heals when doing a non-healing role. Used to be more of an issue but not nowerdays The thing is in Warcraft your mage is limited to combat stuff and only very specific combat stuff, so nowhere near D&D's out of combat stuff, and martials in WoW are far more powerful. Sure, your Frost mage can throw out ice spells all day long, but it isn't going to help when you're at the mercy of my fury warrior about to pop Odyn's Fury on you after shattering your ice shield with Shattering Blow, because the crabs and wasp being thrown at me by your teams Beastmastery Hunter are doing little but making the two broadsword wielding dwarf angrier and serving just to refill my health, and your monk just got sapped by my team's rogue As someone levelling Black Mage in FFXIV, that consists of using Ice spells (which don't cost mana) to build back your mana pool, and then burning it all with Fire spells to do the big damage. Keeping the cycle going between the ice and fire phases long enough also unlocks more powerful spells to drop on people On the other ones, mana really only comes up as part of the "There is an emergency happening" buttons. I do White Mage as well, a healer class, and that pretty much doesn't run out of mana unless the party has messed up somehow and I am in panic mode stitching everyone back together (and harvesting their pain for the Blood Lily, as you do). Normal operation I can cast forever [/QUOTE]
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[+] Ways to fix the caster / non-caster gap
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