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[+] Ways to fix the caster / non-caster gap
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<blockquote data-quote="M_Natas" data-source="post: 9142667" data-attributes="member: 7025918"><p>I would say Harry Potter's use of Spells is very cantrip like. They can fire the basic ones at will without any repurcussions.</p><p></p><p>But the rules of the Harry Potter magic are quite simple:</p><ul> <li data-xf-list-type="ul">Magic can do what is introduced in the books early as spells (and other magical effects).</li> <li data-xf-list-type="ul">Only magic introduced before can be used to solve problems later in the books.</li> <li data-xf-list-type="ul">magical misshaps can happen (when you use a broken wand or try advanced magic like polyjuice position or apparation or don't use the right want movements and incantations)</li> <li data-xf-list-type="ul">emotions and willpower power magic (so HP Wizards are more charisma casters)</li> </ul><p></p><p>So, what compares in D&D to that?</p><p></p><p>1. What magic can do: it is the same. Magic is what spells can do. There is no real explanation, why and how magic works, it just works. The spells work as advertised, but you generally can't figure out a system of what and why certain spells exist and you can't guess by looking at existing spells, if certain spells exist you don't know abkut or can change spells. Spells that are known are known and nothing else is known about magic (simplified). Harry Potter doesn't change magic and till the inception of the Order of the Scribe Wizard in 5e, changing spells was not normal (some Sorcerers can do that, but that's all).</p><p>2. Cantrips. The easy Harry Potter spells are all at will powers, like the cantrips. Lumos is the light spell ... </p><p>3. HP Wizards are in general Charisma Casters.</p><p></p><p>What doesn't compare?</p><p>Mishaps.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9142667, member: 7025918"] I would say Harry Potter's use of Spells is very cantrip like. They can fire the basic ones at will without any repurcussions. But the rules of the Harry Potter magic are quite simple: [LIST] [*]Magic can do what is introduced in the books early as spells (and other magical effects). [*]Only magic introduced before can be used to solve problems later in the books. [*]magical misshaps can happen (when you use a broken wand or try advanced magic like polyjuice position or apparation or don't use the right want movements and incantations) [*]emotions and willpower power magic (so HP Wizards are more charisma casters) [/LIST] So, what compares in D&D to that? 1. What magic can do: it is the same. Magic is what spells can do. There is no real explanation, why and how magic works, it just works. The spells work as advertised, but you generally can't figure out a system of what and why certain spells exist and you can't guess by looking at existing spells, if certain spells exist you don't know abkut or can change spells. Spells that are known are known and nothing else is known about magic (simplified). Harry Potter doesn't change magic and till the inception of the Order of the Scribe Wizard in 5e, changing spells was not normal (some Sorcerers can do that, but that's all). 2. Cantrips. The easy Harry Potter spells are all at will powers, like the cantrips. Lumos is the light spell ... 3. HP Wizards are in general Charisma Casters. What doesn't compare? Mishaps. [/QUOTE]
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