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[+] Ways to fix the caster / non-caster gap
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<blockquote data-quote="Gammadoodler" data-source="post: 9142914" data-attributes="member: 6914290"><p>It seems to me that the critical part M Natas is referring to is that the source of the power is somehow <strong>external</strong> to the biological nature of the hero whatever that source is.</p><p></p><p>And there are a few issues with it.</p><p></p><p>1. There's an underlying assumption about the baseline characteristics of D&D folk (i.e. Earth human) that has no basis beyond personal preference. Heck..a great many PC adventurers are explicitly not human in the first place</p><p>2. There <strong>are</strong> examples of "mundane" characters who do supernatural stuff. For "One Punch Man" to be an effective parody, it must be parodying something.</p><p>3. There is a temptation to apply exactly as much rigor as is needed to prove the point, to go looking for the foreign material that "makes" the superpower even if is completely internal to the biology of the character as they experience it (e.g. demigods and mutants)</p><p>4. It assumes that the fundamental nature of the character can't and shouldn't change over the course of leveling. This is silly when you consider what D&D adventurers do to gain that experience. Past a certain level they're basically hanging out in radiation labs, drinking super serums, and consorting with gods, fiends, and faeries a few times a month, yet none of this is expected to have any impact on the PC in any fundamental way. If they started out as a guard before they portaled into Hell, ate some souls for sustenance and slayed an archdevil, when they get out of Hell, they should still be just a guard.</p><p></p><p>Like..in any other media, D&D adventures would be superheroic origin stories. It's kinda headscratching really.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 9142914, member: 6914290"] It seems to me that the critical part M Natas is referring to is that the source of the power is somehow [B]external[/B] to the biological nature of the hero whatever that source is. And there are a few issues with it. 1. There's an underlying assumption about the baseline characteristics of D&D folk (i.e. Earth human) that has no basis beyond personal preference. Heck..a great many PC adventurers are explicitly not human in the first place 2. There [B]are[/B] examples of "mundane" characters who do supernatural stuff. For "One Punch Man" to be an effective parody, it must be parodying something. 3. There is a temptation to apply exactly as much rigor as is needed to prove the point, to go looking for the foreign material that "makes" the superpower even if is completely internal to the biology of the character as they experience it (e.g. demigods and mutants) 4. It assumes that the fundamental nature of the character can't and shouldn't change over the course of leveling. This is silly when you consider what D&D adventurers do to gain that experience. Past a certain level they're basically hanging out in radiation labs, drinking super serums, and consorting with gods, fiends, and faeries a few times a month, yet none of this is expected to have any impact on the PC in any fundamental way. If they started out as a guard before they portaled into Hell, ate some souls for sustenance and slayed an archdevil, when they get out of Hell, they should still be just a guard. Like..in any other media, D&D adventures would be superheroic origin stories. It's kinda headscratching really. [/QUOTE]
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