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*Dungeons & Dragons
[+] Ways to fix the caster / non-caster gap
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<blockquote data-quote="M_Natas" data-source="post: 9143872" data-attributes="member: 7025918"><p>My problem is more, that the Classes by itself are quite arbitrary. </p><p>They are not really divided by party role (Tank, Support, Melee or even just Magic, Support, Martial), nor by origin of power (innate power, loaend power, learned power).</p><p>Like, you have some classes, that are clearly designed by origin of power (Sorcerer, Cleric, maybe Wizard, Barbarian), some by party role (fighter, bard) and some that are muddled, like the Warlock or ill defined like the Paladin, who's got his powers by being charismatic? But it is not learned magic like the Bard, nor innate magic like the Sorcerer nor given magic like a cleric.</p><p></p><p>Design wise the 5e classes are ... not very well organised. There is no real concept behind the organisation. It is 90% nostalgia filled up with playtest feedback, where you end up with a lot of classes that take up a similar design space and where some options are just traps.</p><p></p><p>Which leads to discussions like here where people even can't really define, what a class should be able to do and what not.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9143872, member: 7025918"] My problem is more, that the Classes by itself are quite arbitrary. They are not really divided by party role (Tank, Support, Melee or even just Magic, Support, Martial), nor by origin of power (innate power, loaend power, learned power). Like, you have some classes, that are clearly designed by origin of power (Sorcerer, Cleric, maybe Wizard, Barbarian), some by party role (fighter, bard) and some that are muddled, like the Warlock or ill defined like the Paladin, who's got his powers by being charismatic? But it is not learned magic like the Bard, nor innate magic like the Sorcerer nor given magic like a cleric. Design wise the 5e classes are ... not very well organised. There is no real concept behind the organisation. It is 90% nostalgia filled up with playtest feedback, where you end up with a lot of classes that take up a similar design space and where some options are just traps. Which leads to discussions like here where people even can't really define, what a class should be able to do and what not. [/QUOTE]
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[+] Ways to fix the caster / non-caster gap
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