Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Ways to fix the caster / non-caster gap
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 9143917" data-attributes="member: 93670"><p>Since the tangent started partly about how 5e tried to basically remove magic items from the gm's toolbox without replacing them with something else, you are hitting on another area where 5e stripped away the gm's tools and called it good as if the gm were an enemy to be contained for everyone's safety.</p><p></p><p>Those areas went both ways though... in no particular order...</p><ul> <li data-xf-list-type="ul">Magic item churn and slot/bonus type conflicts would help cycle old magic items out rather than just endlessly accumulating. 5e got rid of both</li> <li data-xf-list-type="ul">Consumable magic items would go away on their own with use so the gm could be more liberal in awarding then.. 5e changed that to make most of them self recharging and permanent as a result.</li> <li data-xf-list-type="ul">Spell resistance encouraged a shift in what kinds of spells a caster felt were optimal that tended to lean towards buff/debuff/battlefield control spells that were both efficient and extremely effective at cranking the group as a whole up to eleven.</li> <li data-xf-list-type="ul">With vancian prep and fewer save types it was easy for some monsters to be meaningfully strong against specific staple spells in ways that encouraged some other spell choices.</li> <li data-xf-list-type="ul">Because of vancian prep and the last two points a caster needed to give more thought to spell prep and use than just loading up all their A+ & S tier spells then allocating slots for maximum efficacy in any govt situation. It wasn't uncommon to cast a less optimal spell just because the more optimal one was either used up or being held in reserve for a situation that needed the better spell enough to really need playing that card</li> <li data-xf-list-type="ul">Monsters who could target touch ac made PCs with invulnerable ac values pretty easily hit. (Dex builds fared better but had others opportunity costs that are secondary to the point</li> <li data-xf-list-type="ul">Antimagic was not the only tool, it was the big club that came out for the brick dropping shock not an average encounter. If the gm needed to call down the bloodcurdling wrath of an angry vengeful god using a tool like disjunction or 2e flamestrike did that in hint of possibility alone.</li> <li data-xf-list-type="ul">There was much more I'm forgetting</li> </ul></blockquote><p></p>
[QUOTE="tetrasodium, post: 9143917, member: 93670"] Since the tangent started partly about how 5e tried to basically remove magic items from the gm's toolbox without replacing them with something else, you are hitting on another area where 5e stripped away the gm's tools and called it good as if the gm were an enemy to be contained for everyone's safety. Those areas went both ways though... in no particular order... [LIST] [*]Magic item churn and slot/bonus type conflicts would help cycle old magic items out rather than just endlessly accumulating. 5e got rid of both [*]Consumable magic items would go away on their own with use so the gm could be more liberal in awarding then.. 5e changed that to make most of them self recharging and permanent as a result. [*]Spell resistance encouraged a shift in what kinds of spells a caster felt were optimal that tended to lean towards buff/debuff/battlefield control spells that were both efficient and extremely effective at cranking the group as a whole up to eleven. [*]With vancian prep and fewer save types it was easy for some monsters to be meaningfully strong against specific staple spells in ways that encouraged some other spell choices. [*]Because of vancian prep and the last two points a caster needed to give more thought to spell prep and use than just loading up all their A+ & S tier spells then allocating slots for maximum efficacy in any govt situation. It wasn't uncommon to cast a less optimal spell just because the more optimal one was either used up or being held in reserve for a situation that needed the better spell enough to really need playing that card [*]Monsters who could target touch ac made PCs with invulnerable ac values pretty easily hit. (Dex builds fared better but had others opportunity costs that are secondary to the point [*]Antimagic was not the only tool, it was the big club that came out for the brick dropping shock not an average encounter. If the gm needed to call down the bloodcurdling wrath of an angry vengeful god using a tool like disjunction or 2e flamestrike did that in hint of possibility alone. [*]There was much more I'm forgetting [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Ways to fix the caster / non-caster gap
Top