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[+] Ways to fix the caster / non-caster gap
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<blockquote data-quote="M_Natas" data-source="post: 9143919" data-attributes="member: 7025918"><p>In another thread I proposed something that is the opposite of that: charging the characters during combat so that the cool abilities are used at the end of combat and not at the beginning. </p><p>Like, for every vanilla attack action you make, you get a charge. Then you have cool abilities, that can only be used when you have enough charges.</p><p>It would change D&D battles from being front loaded to being backloaded. At the moment if a fight is longer than two or three rounds, fights end usually with "I make the attack action. I use a cantrip", because the optimal strategy for like every D&D fight is to use you biggest powers first to end the battle quickly (especially with a 5 Minute work day).</p><p>Which leads to casters using big spells, being very effective.</p><p></p><p>In comparison, Fighters or Rogues without ressources to use up, who just do consistent damage, feel underwhelming.</p><p>Like mathematically a fighter and a wizard do roughly the same amount of damage. But the Wizard has spikes of damage with a low base damage while fighters and rogues do consistent medium damage throughout.</p><p></p><p>Now, you could give fighters also front loaded abilities that use up resources like a wizard or we could try to implement charging abilities, so that in general fighters and wizards do their base damage at the beginning ofnthe battle and only use big abilities at the end to end the fight.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9143919, member: 7025918"] In another thread I proposed something that is the opposite of that: charging the characters during combat so that the cool abilities are used at the end of combat and not at the beginning. Like, for every vanilla attack action you make, you get a charge. Then you have cool abilities, that can only be used when you have enough charges. It would change D&D battles from being front loaded to being backloaded. At the moment if a fight is longer than two or three rounds, fights end usually with "I make the attack action. I use a cantrip", because the optimal strategy for like every D&D fight is to use you biggest powers first to end the battle quickly (especially with a 5 Minute work day). Which leads to casters using big spells, being very effective. In comparison, Fighters or Rogues without ressources to use up, who just do consistent damage, feel underwhelming. Like mathematically a fighter and a wizard do roughly the same amount of damage. But the Wizard has spikes of damage with a low base damage while fighters and rogues do consistent medium damage throughout. Now, you could give fighters also front loaded abilities that use up resources like a wizard or we could try to implement charging abilities, so that in general fighters and wizards do their base damage at the beginning ofnthe battle and only use big abilities at the end to end the fight. [/QUOTE]
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[+] Ways to fix the caster / non-caster gap
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