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[+] Ways to fix the caster / non-caster gap
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<blockquote data-quote="TwoSix" data-source="post: 9144186" data-attributes="member: 205"><p>Here's an example. </p><p></p><p>In a recent game I DMed, a major NPC that both fought and later allied with the PCs was a drow who was a savant with teleportation magic. The NPC was 15th level equivalent (had 15 Hit Dice) and had these abilities:</p><p></p><p>Magic missile, cast at 3rd level, at-will</p><p>Armor of agathys, cast at 4th level, swapped to force damage instead of cold, 1/SR</p><p>Arcane gate at will</p><p>Create permanent teleport circle with 1 full day of work and 1000gp in rare, specialized reagents</p><p></p><p>Definitely one of the best NPCs I've played, and the players both hated and loved him. But, I feel like there's several people on this thread who would tell me I'm playing incorrectly by running a humanoid NPC that has abilities that are completely out of the bounds of a "normal" PC build.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9144186, member: 205"] Here's an example. In a recent game I DMed, a major NPC that both fought and later allied with the PCs was a drow who was a savant with teleportation magic. The NPC was 15th level equivalent (had 15 Hit Dice) and had these abilities: Magic missile, cast at 3rd level, at-will Armor of agathys, cast at 4th level, swapped to force damage instead of cold, 1/SR Arcane gate at will Create permanent teleport circle with 1 full day of work and 1000gp in rare, specialized reagents Definitely one of the best NPCs I've played, and the players both hated and loved him. But, I feel like there's several people on this thread who would tell me I'm playing incorrectly by running a humanoid NPC that has abilities that are completely out of the bounds of a "normal" PC build. [/QUOTE]
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[+] Ways to fix the caster / non-caster gap
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