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[+] Ways to fix the caster / non-caster gap
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<blockquote data-quote="Gammadoodler" data-source="post: 9147924" data-attributes="member: 6914290"><p>The problems are that:</p><p></p><p>1. Most GMs, players, and game designers have hilariously incomplete, incorrect, or flawed (or all of the above) understandings of how RL stuff works (myself included).</p><p>2. The only directly applicable use cases for humans and whatever portions of the MM are made up of real world creatures.</p><p>3. Something still must be done with everything else.</p><p>4. That "everything else" is composed, very specifically, of stuff that is specifically and intentionally unrealistic.</p><p></p><p>So the folks that need this fidelity with real world expectations take their often imperfect understanding of the real world, apply it to the directly applicable cases and then realize that they've covered a tiny tiny tiny fraction of the content in D&D.</p><p></p><p>Then in an effort to paper over the gap, they have to start making some questionable assumptions with no narrative support.</p><p></p><p>Assumptions like:</p><p>"Well all PC races must be basically as physically capable and durable as humans"</p><p>Or..</p><p>"Well xyz creature must be magic"</p><p></p><p>Etc.</p><p></p><p>While these assumptions arent based on any particular narrative consideration, they have to come from somewhere. Typically it winds up being a matter of stylistic preference and/or game balance.</p><p></p><p>And the result is an often pseudological unbalanced incoherent mess that ignores the fundamental intended play experience of the game where fantasy adventurers in fantasy worlds grow in fantastical ways as they use fantasy tools to overcome fantasy problems.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 9147924, member: 6914290"] The problems are that: 1. Most GMs, players, and game designers have hilariously incomplete, incorrect, or flawed (or all of the above) understandings of how RL stuff works (myself included). 2. The only directly applicable use cases for humans and whatever portions of the MM are made up of real world creatures. 3. Something still must be done with everything else. 4. That "everything else" is composed, very specifically, of stuff that is specifically and intentionally unrealistic. So the folks that need this fidelity with real world expectations take their often imperfect understanding of the real world, apply it to the directly applicable cases and then realize that they've covered a tiny tiny tiny fraction of the content in D&D. Then in an effort to paper over the gap, they have to start making some questionable assumptions with no narrative support. Assumptions like: "Well all PC races must be basically as physically capable and durable as humans" Or.. "Well xyz creature must be magic" Etc. While these assumptions arent based on any particular narrative consideration, they have to come from somewhere. Typically it winds up being a matter of stylistic preference and/or game balance. And the result is an often pseudological unbalanced incoherent mess that ignores the fundamental intended play experience of the game where fantasy adventurers in fantasy worlds grow in fantastical ways as they use fantasy tools to overcome fantasy problems. [/QUOTE]
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[+] Ways to fix the caster / non-caster gap
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