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[+] Ways to fix the caster / non-caster gap
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<blockquote data-quote="Tony Vargas" data-source="post: 9149421" data-attributes="member: 996"><p>It wasn't a question. </p><p>And, while closing the gap by just improving martial classes should be on the table, if, for whatever reason, there's an insistence that martial classes be limited to a fictional reality that's as or more limiting than actual reality, then it's not an option.</p><p>Similarly, while adding extremely onerous restrictions on extremely overpowered spellcasting, is theoretically imposing some sort of balance - alternating between casters being worthless dead weight and all-important stars of the show, the more likely result is that canceling out those restrictions increasingly becomes the focus of play. [spoiler="back in the day..."] The TSR paradigm of balance was ultimately theoretical balance among whole imaginary populations of races and classes, that a Paladin might put fighters to shame is OK, because a hundred times as many imaginary people can become fighters, that a magic-user at high level vastly overpowered fighters is OK, even tho it's just as easy to qualify to become a magic-user as a fighter, because many more 1st level magic-users are killed by house cats than are 1st level fighters. It's a balance paradigm that does not balance the actual play experience. Sure, 3e and 5e are even less balanced, that way, than TSR - FWIW, that's true. [/spoiler]</p><p></p><p>So, yeah, since there's a preference to keep martial characters low-powered in conformance with real reality, while casters be limited by fictional reality, since fictional reality is arbitrary, it can be dictated to put casters on the same level of effectiveness as martials.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9149421, member: 996"] It wasn't a question. And, while closing the gap by just improving martial classes should be on the table, if, for whatever reason, there's an insistence that martial classes be limited to a fictional reality that's as or more limiting than actual reality, then it's not an option. Similarly, while adding extremely onerous restrictions on extremely overpowered spellcasting, is theoretically imposing some sort of balance - alternating between casters being worthless dead weight and all-important stars of the show, the more likely result is that canceling out those restrictions increasingly becomes the focus of play. [spoiler="back in the day..."] The TSR paradigm of balance was ultimately theoretical balance among whole imaginary populations of races and classes, that a Paladin might put fighters to shame is OK, because a hundred times as many imaginary people can become fighters, that a magic-user at high level vastly overpowered fighters is OK, even tho it's just as easy to qualify to become a magic-user as a fighter, because many more 1st level magic-users are killed by house cats than are 1st level fighters. It's a balance paradigm that does not balance the actual play experience. Sure, 3e and 5e are even less balanced, that way, than TSR - FWIW, that's true. [/spoiler] So, yeah, since there's a preference to keep martial characters low-powered in conformance with real reality, while casters be limited by fictional reality, since fictional reality is arbitrary, it can be dictated to put casters on the same level of effectiveness as martials. [/QUOTE]
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