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[+] Ways to fix the caster / non-caster gap
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9150440" data-attributes="member: 7023840"><p>Given the ... length of this thread ... I am sure that this has already been addressed, but I wanted to comment on three separate things.</p><p></p><p>1. As for why I am replying, I completely agree with this statement. I have previously stated that, to me, the biggest issue with 5e is that too much design is taken up by the class, and too little is left for the sub-class. </p><p></p><p>If I had a magic wand and could change only two things about the basic design of 5e, this would be one thing I would change. I don't think it would be that difficult to just take out a few extra "class features" at certain levels, and make those available to sub-classes. It would be an easy fix, and would allow a large amount of space for interesting design. In addition, because the designers of 5e appear to never want to add new classes, but also will create sub-classes like they're going out of style, it would make the game better for those who are looking for more variety and/or crunch without disturbing the overall balance or simplicity of the game (for those who like simplicity). </p><p></p><p>The great thing about this idea is that while it would <em>somewhat </em>disturb full backwards compatibility, it's a relatively minor tweak that opens up a lot of design options. </p><p></p><p>2. The second thing? Too many spells. This, of course, won't change. But imagine a game where everything wasn't a spell. Where Paladins and Rangers didn't have spells, but had only abilities. Where we reduced the number of half-casters and full casters and three-quarter casters and five-eighths casters, and just had full casters, non-casters, and "third casters" (subclass casters).</p><p></p><p>3. Finally, the solution to fixing any martial/magic gap isn't to buff martials. It's to beat down casters. Hard. With extreme prejudice. I'm sure that you could hire some martials to do it.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9150440, member: 7023840"] Given the ... length of this thread ... I am sure that this has already been addressed, but I wanted to comment on three separate things. 1. As for why I am replying, I completely agree with this statement. I have previously stated that, to me, the biggest issue with 5e is that too much design is taken up by the class, and too little is left for the sub-class. If I had a magic wand and could change only two things about the basic design of 5e, this would be one thing I would change. I don't think it would be that difficult to just take out a few extra "class features" at certain levels, and make those available to sub-classes. It would be an easy fix, and would allow a large amount of space for interesting design. In addition, because the designers of 5e appear to never want to add new classes, but also will create sub-classes like they're going out of style, it would make the game better for those who are looking for more variety and/or crunch without disturbing the overall balance or simplicity of the game (for those who like simplicity). The great thing about this idea is that while it would [I]somewhat [/I]disturb full backwards compatibility, it's a relatively minor tweak that opens up a lot of design options. 2. The second thing? Too many spells. This, of course, won't change. But imagine a game where everything wasn't a spell. Where Paladins and Rangers didn't have spells, but had only abilities. Where we reduced the number of half-casters and full casters and three-quarter casters and five-eighths casters, and just had full casters, non-casters, and "third casters" (subclass casters). 3. Finally, the solution to fixing any martial/magic gap isn't to buff martials. It's to beat down casters. Hard. With extreme prejudice. I'm sure that you could hire some martials to do it. [/QUOTE]
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[+] Ways to fix the caster / non-caster gap
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