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General Tabletop Discussion
*Dungeons & Dragons
[+] Ways to fix the caster / non-caster gap
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<blockquote data-quote="mamba" data-source="post: 9151506" data-attributes="member: 7034611"><p>yes, that is a plus in my book. As I said, I never liked the Monk <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>The Druid goes because the shapeshifting goes as part of toning the whole magic level down. They will be more nature clerics. No idea what a Warcraft Priest looks like, I might merge Paladin and Cleric if needed, I assume that is what you are implying, more or less, but I think they can both stand on their own right now.</p><p></p><p></p><p>I don't see it</p><p></p><p></p><p>They can all live on one wider base class as different subclasses, I do not see a need for two separate classes here. For tradition the name that remains is Fighter. As [USER=7023840]@Snarf Zagyg[/USER] said earlier, "too much design is taken up by the class, and too little is left for the sub-class". I agree and am addressing that here. This is all work in progress, will see where it ends up, but which classes go is pretty much decided, what is left to do (and that is a lot) is tweaking the ones that survived <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="mamba, post: 9151506, member: 7034611"] yes, that is a plus in my book. As I said, I never liked the Monk ;) The Druid goes because the shapeshifting goes as part of toning the whole magic level down. They will be more nature clerics. No idea what a Warcraft Priest looks like, I might merge Paladin and Cleric if needed, I assume that is what you are implying, more or less, but I think they can both stand on their own right now. I don't see it They can all live on one wider base class as different subclasses, I do not see a need for two separate classes here. For tradition the name that remains is Fighter. As [USER=7023840]@Snarf Zagyg[/USER] said earlier, "too much design is taken up by the class, and too little is left for the sub-class". I agree and am addressing that here. This is all work in progress, will see where it ends up, but which classes go is pretty much decided, what is left to do (and that is a lot) is tweaking the ones that survived ;) [/QUOTE]
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[+] Ways to fix the caster / non-caster gap
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