Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Ways to fix the caster / non-caster gap
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mecheon" data-source="post: 9151547" data-attributes="member: 6801776"><p>Its a popular archetype that, if doing it, people will ask for it immediately. The thing to remember when we're at this whole magical argument is that D&D is a high fantasy, high magic game where crashed space-ships, ancient ruins a plenty, time travel, space travel, planer travel, the works</p><p></p><p>I get people like the low magic, but, D&D has never really given itself to low magic at all and its going to lead a clash with simply how D&D is presented. Even Greyhawk, the one people try to present as the grittier, low-magic setting, is still the setting with the aformentioned crashed alien spacecraft. Trying to limit to 'this is just medieval-ish Europe (except with plate armor)' is a fraught game when Egyptian and Greek sphinges co-exist with Indian naga, Japanese tengu (which kenku are based on), Icelandic trolls and German kobolds</p><p></p><p></p><p>The problem is, druid shapeshifting is the archetype's Thing. The archetype is much wider and due to 'popular enough that D&D felt a massive pinch in its heyday' Warcraft, the shapeshfiter nature caster is the druid archetype. When people pick 'druid' they want "I will turn into a bear or werewolf and maul a dude", they don't want "You're wearing mail armor"</p><p></p><p>Clerics are, by their design, evocative of Chrstian knights going around and crusder-ing. They're the very people who wiped out the druids. They're what a druid would fight.</p><p></p><p>Warcraft's priest is a cloth-wearer who uses holy magic. Think White Mages from Final Fantasy (which sort of derive from the white robes from Dragonlance but went all in on healing and also harvesting your allies wounds for power to unleash the Blood Lily). D&D is really unusual in its healer class is heavily armored, and if redoing D&D today, Cleric would easily be the first on the chopping block simply due to the archetype not being a thing outside of D&D</p><p></p><p></p><p>The other problem of course comes from 'are we adding too much into sub-classes', which in turn makes sub-classes hard to design. Trying to merge Druid and Cleric into one class is a mess because the two classes want such different things in how they're presented that its going to mangle one or the other, or give them things that are useless to the class ideal.</p><p></p><p>I do understand merging, but over-merging can easily dilute what makes people drawn to particular archetypes. I'd argue that's the wizard's problem, being too over-merged into 'the spellcaster' in the past, which in turn is why warlocks and sorcerers have such popularity despite a bit of mechanical jank on the sorcerer's part. They're allowing the fictional archetype to shine brighter</p><p></p><p>Splitting stuff, making it more compartmentalised so they have a specific list of things they can do, could also benefit the gap by limiting what any individual caster can do, rather than the current 'wizards can do anything' casting at the moment</p></blockquote><p></p>
[QUOTE="Mecheon, post: 9151547, member: 6801776"] Its a popular archetype that, if doing it, people will ask for it immediately. The thing to remember when we're at this whole magical argument is that D&D is a high fantasy, high magic game where crashed space-ships, ancient ruins a plenty, time travel, space travel, planer travel, the works I get people like the low magic, but, D&D has never really given itself to low magic at all and its going to lead a clash with simply how D&D is presented. Even Greyhawk, the one people try to present as the grittier, low-magic setting, is still the setting with the aformentioned crashed alien spacecraft. Trying to limit to 'this is just medieval-ish Europe (except with plate armor)' is a fraught game when Egyptian and Greek sphinges co-exist with Indian naga, Japanese tengu (which kenku are based on), Icelandic trolls and German kobolds The problem is, druid shapeshifting is the archetype's Thing. The archetype is much wider and due to 'popular enough that D&D felt a massive pinch in its heyday' Warcraft, the shapeshfiter nature caster is the druid archetype. When people pick 'druid' they want "I will turn into a bear or werewolf and maul a dude", they don't want "You're wearing mail armor" Clerics are, by their design, evocative of Chrstian knights going around and crusder-ing. They're the very people who wiped out the druids. They're what a druid would fight. Warcraft's priest is a cloth-wearer who uses holy magic. Think White Mages from Final Fantasy (which sort of derive from the white robes from Dragonlance but went all in on healing and also harvesting your allies wounds for power to unleash the Blood Lily). D&D is really unusual in its healer class is heavily armored, and if redoing D&D today, Cleric would easily be the first on the chopping block simply due to the archetype not being a thing outside of D&D The other problem of course comes from 'are we adding too much into sub-classes', which in turn makes sub-classes hard to design. Trying to merge Druid and Cleric into one class is a mess because the two classes want such different things in how they're presented that its going to mangle one or the other, or give them things that are useless to the class ideal. I do understand merging, but over-merging can easily dilute what makes people drawn to particular archetypes. I'd argue that's the wizard's problem, being too over-merged into 'the spellcaster' in the past, which in turn is why warlocks and sorcerers have such popularity despite a bit of mechanical jank on the sorcerer's part. They're allowing the fictional archetype to shine brighter Splitting stuff, making it more compartmentalised so they have a specific list of things they can do, could also benefit the gap by limiting what any individual caster can do, rather than the current 'wizards can do anything' casting at the moment [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Ways to fix the caster / non-caster gap
Top