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[+] Ways to fix the caster / non-caster gap
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<blockquote data-quote="mamba" data-source="post: 9151869" data-attributes="member: 7034611"><p>sure, I chose my direction, feel free to take the other one</p><p></p><p>I do this for me, not to replace D&D for everyone, so it will lean towards my preferences. Feedback is always welcome, but I am not expecting everyone to like it, and I will ignore a lot of it because it won’t match the goals.</p><p></p><p>If your feedback is ‘but high magic, you need to support that’, it will essentially be ignored. If it is ‘but shapehifting is essential’ or things like that it has a much better chance of influencing the design.</p><p></p><p></p><p>it may be the easiest, but it does not get me far enough. Most WotC adventures go to level 12, give or take one, so that is my internal cut off, I might drop all higher levels altogether, or I keep them in their scaled down version, not sure yet.</p><p></p><p>If I stick to the half-caster baseline, they can stay, if spell progression moves past that, I cut off at level 12. In either case the max spell level will remain the same in my progression, only the number of spells per level will vary.</p><p></p><p>As a first draft I will use the half-caster, will see what happens after that</p><p></p><p>It’s funny, I was looking forward to the 2024 version, and now I’d rather roll my own take than go down its path.</p></blockquote><p></p>
[QUOTE="mamba, post: 9151869, member: 7034611"] sure, I chose my direction, feel free to take the other one I do this for me, not to replace D&D for everyone, so it will lean towards my preferences. Feedback is always welcome, but I am not expecting everyone to like it, and I will ignore a lot of it because it won’t match the goals. If your feedback is ‘but high magic, you need to support that’, it will essentially be ignored. If it is ‘but shapehifting is essential’ or things like that it has a much better chance of influencing the design. it may be the easiest, but it does not get me far enough. Most WotC adventures go to level 12, give or take one, so that is my internal cut off, I might drop all higher levels altogether, or I keep them in their scaled down version, not sure yet. If I stick to the half-caster baseline, they can stay, if spell progression moves past that, I cut off at level 12. In either case the max spell level will remain the same in my progression, only the number of spells per level will vary. As a first draft I will use the half-caster, will see what happens after that It’s funny, I was looking forward to the 2024 version, and now I’d rather roll my own take than go down its path. [/QUOTE]
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[+] Ways to fix the caster / non-caster gap
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