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Ways to Fix the Feat System in the Future
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<blockquote data-quote="Redbadge" data-source="post: 5553529" data-attributes="member: 61463"><p>A player in my campaign was a dragonborn sorcerer that started with the Mark of Scribing at level 1, so he knew 6 of 10 languages right off the bat. Also, as a ritual caster, he had pretty easy access to any language he didn't otherwise know. I just don't think that there is a huge difference in practice of knowing most of the languages rather than all of them, so I thought we might as well make the player taking Linguist feel even better about it. Honestly, it still isn't that good to me, but those players of mine that like Linguist would be super excited about Master Linguist.</p><p> </p><p>Also, speaking of Mark of Scribing - this is the type of competive feat I was talking about. It gives +2 diplomacy, 4 languages, ritual casting, and create scrolls in half the time, just because. Now this is something that might outshine Expertise for most players.</p><p> </p><p>I think the talent/feat idea is one good direction the game could go. Someone else mentioned wrapping all of the combat stuff into the class mechanics, and I'm fine with that as well. It's just that sometimes I can envision characters that have flavor where I <em>would </em>want to show my increased accuracy/damage.</p></blockquote><p></p>
[QUOTE="Redbadge, post: 5553529, member: 61463"] A player in my campaign was a dragonborn sorcerer that started with the Mark of Scribing at level 1, so he knew 6 of 10 languages right off the bat. Also, as a ritual caster, he had pretty easy access to any language he didn't otherwise know. I just don't think that there is a huge difference in practice of knowing most of the languages rather than all of them, so I thought we might as well make the player taking Linguist feel even better about it. Honestly, it still isn't that good to me, but those players of mine that like Linguist would be super excited about Master Linguist. Also, speaking of Mark of Scribing - this is the type of competive feat I was talking about. It gives +2 diplomacy, 4 languages, ritual casting, and create scrolls in half the time, just because. Now this is something that might outshine Expertise for most players. I think the talent/feat idea is one good direction the game could go. Someone else mentioned wrapping all of the combat stuff into the class mechanics, and I'm fine with that as well. It's just that sometimes I can envision characters that have flavor where I [I]would [/I]want to show my increased accuracy/damage. [/QUOTE]
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Ways to Fix the Feat System in the Future
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