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Ways to Fix the Feat System in the Future
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<blockquote data-quote="Redbadge" data-source="post: 5553629" data-attributes="member: 61463"><p>This is good. I like this idea even better.</p><p> </p><p>However, language doesn't really matter to the game unless the DM goes out of his/her way to make it. I'm not going to drop a plot hook in a language the party doesn't have access to. Otherwise, it doesn't even matter that the plot hook exists (I suppose you could drop a foreign language plothhook to generate realism or to pique the curiosity of players?). The DM also has to be playing along should the party wish to use their languages in other creative ways, such as turning a normal combat encounter with monstrous creatures into a diplomatic encounter. Normally, if I want to use language as an interesting obstacle to the party, I could do so whether a player took Linguist or not, effectively rendering the feat obsolete. At least with something like Master Linguist, the player gets to say "I'll be overcoming any linguistic challenges you throw at me, thanks." Sort of like a player that takes Combat Expertise get to say "I'm 5% more accurate than I was before." I think this version of linguist makes the feat less DM dependant. YMMV, of course.</p></blockquote><p></p>
[QUOTE="Redbadge, post: 5553629, member: 61463"] This is good. I like this idea even better. However, language doesn't really matter to the game unless the DM goes out of his/her way to make it. I'm not going to drop a plot hook in a language the party doesn't have access to. Otherwise, it doesn't even matter that the plot hook exists (I suppose you could drop a foreign language plothhook to generate realism or to pique the curiosity of players?). The DM also has to be playing along should the party wish to use their languages in other creative ways, such as turning a normal combat encounter with monstrous creatures into a diplomatic encounter. Normally, if I want to use language as an interesting obstacle to the party, I could do so whether a player took Linguist or not, effectively rendering the feat obsolete. At least with something like Master Linguist, the player gets to say "I'll be overcoming any linguistic challenges you throw at me, thanks." Sort of like a player that takes Combat Expertise get to say "I'm 5% more accurate than I was before." I think this version of linguist makes the feat less DM dependant. YMMV, of course. [/QUOTE]
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Ways to Fix the Feat System in the Future
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